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Searching and Safely Triggering Traps and Secret Doors
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<blockquote data-quote="DEFCON 1" data-source="post: 9033967" data-attributes="member: 7006"><p>Count me on the side of not only wanting to keep Perception and Investigation separate skills... but also removing Perception out of the trap/secret door equation altogether.</p><p></p><p>Granted, whether WotC did or did not do this doesn't actually matter in the long run because I'm going to run it how I want to run it regardless of what the rules say. But I personally think combining finding secret doors and traps into the same skill that is used for finding hidden creatures turns the Perception skill into the uber-skill that every single person will take and be the skill that gets called upon to roll more by the DM than every single other one. Which I think is a bad design decision personally.</p><p></p><p>For the entirety of 5E for me it has been rolling Perception to spot any living creature that moves around and attempts to become hidden via DEX (Stealth) checks... and rolling Investigation to discover any non-living object that someone else at some point in the past tried to disguise and cover over and make secret-- whether that be doors, traps, compartments, hidden objects, etc. If you are hiding yourself, other creatures use Perception to find you. If you are hiding something else, other creatures use Investigation to find it.</p><p></p><p>And I don't foresee any point in the future where I wouldn't run things in this way.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9033967, member: 7006"] Count me on the side of not only wanting to keep Perception and Investigation separate skills... but also removing Perception out of the trap/secret door equation altogether. Granted, whether WotC did or did not do this doesn't actually matter in the long run because I'm going to run it how I want to run it regardless of what the rules say. But I personally think combining finding secret doors and traps into the same skill that is used for finding hidden creatures turns the Perception skill into the uber-skill that every single person will take and be the skill that gets called upon to roll more by the DM than every single other one. Which I think is a bad design decision personally. For the entirety of 5E for me it has been rolling Perception to spot any living creature that moves around and attempts to become hidden via DEX (Stealth) checks... and rolling Investigation to discover any non-living object that someone else at some point in the past tried to disguise and cover over and make secret-- whether that be doors, traps, compartments, hidden objects, etc. If you are hiding yourself, other creatures use Perception to find you. If you are hiding something else, other creatures use Investigation to find it. And I don't foresee any point in the future where I wouldn't run things in this way. [/QUOTE]
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