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Searching and Safely Triggering Traps and Secret Doors
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<blockquote data-quote="Stalker0" data-source="post: 9035798" data-attributes="member: 5889"><p>DMs and Players can always run things differently, that's not a great reason to not define something in the first place. </p><p></p><p>The issue is this mechanic is such a core staple of the game, finding traps is dungeoneering 101. For something that in a standard dungeon crawl should be coming up ALOT, you would hope the rules for it would be pretty solid and clear.</p><p></p><p>1) Is trap-finding an automatic thing or do players have to note they are looking for traps?</p><p>2) What does finding a trap mean? Does it literally mean the players KNOW its a trap, or is the DM just describe something for the players to look at deeper, but doesn't necessarily tell them its a trap?</p><p>3) Probably a big one, how LONG does trap finding take? Is it reasonable for a rogue searching a room for traps to take 1 minute, 10 minutes, an hour?</p><p></p><p>There is a level where added description becomes legalese, but when it comes to traps I don't think we are there. They could absolutely throw in a few more good rules and clarifications, because again this is such a core element of many games, its not a once in a while scenario that you rarely care about.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9035798, member: 5889"] DMs and Players can always run things differently, that's not a great reason to not define something in the first place. The issue is this mechanic is such a core staple of the game, finding traps is dungeoneering 101. For something that in a standard dungeon crawl should be coming up ALOT, you would hope the rules for it would be pretty solid and clear. 1) Is trap-finding an automatic thing or do players have to note they are looking for traps? 2) What does finding a trap mean? Does it literally mean the players KNOW its a trap, or is the DM just describe something for the players to look at deeper, but doesn't necessarily tell them its a trap? 3) Probably a big one, how LONG does trap finding take? Is it reasonable for a rogue searching a room for traps to take 1 minute, 10 minutes, an hour? There is a level where added description becomes legalese, but when it comes to traps I don't think we are there. They could absolutely throw in a few more good rules and clarifications, because again this is such a core element of many games, its not a once in a while scenario that you rarely care about. [/QUOTE]
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