Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Searching for a Brutal, and Harsh Setting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 329834" data-attributes="member: 3087"><p><strong>You think the gods of evil are mean.... you should see their parents....</strong></p><p></p><p>unfortunately mmadsen beat me to the punch with this one. So I guess I get to expound on the point.</p><p></p><p>This assumes: You want a harsh dangerous world but don't have the time to make it yourself.</p><p>Take a regular world (FR is especially good for this). And then change it a little bit:</p><p>The city of shade appeared above Waterdeep, conquored and enslaved it. Baldur's gate's merchant lords have subverted the rest of the area. Efreet have returned to Calmishan. The red wizard's trading enclaves have enabled them to take over many smaller regions where they rule discreetly as puppet masters. Etc.</p><p>The idea of Szass Tam using Elminster:s heart as a ritual focus is probably almost as creepy as putting people into a real ravenloft game.</p><p>Things seem much more gritty when the players think that they're finally getting somepalce safe only to discover how bad things really are.</p><p></p><p>In general less divine magic (cures, etc) and more monsters the PCs can't hurt the more grim it gets. (Monsters that can only be hurt by the weird black magical dagger that slowly turns the PCs flesh blue, eyes yellow and gives her an uncontroable craving for brains is also good).</p><p></p><p>You might want to be careful about this though:</p><p>1. One of my PCs made his character's tag line "things are improving, everythings getting worse more slowly." And you start to hear a lot of 'jokes' about how many negative levels people are going to get today.... In otherwords abject unending horror leads to mutinous players.</p><p>2. If you're following standard 3e experience rules then throwing PCs up against high CR monsters will tend to lead your party up to rather high levels quickly. This can help offset the unhappy PC syndrome.</p><p></p><p></p><p></p><p>If you're looking for a really good game setting with enough grit and grim to fill a ship there is always SL. NF did a good job talking about how neat the world is but the one thing worth reiterating is that the vast majority of Scarn is a pretty tough place to be.</p><p>I use it myself and the players complain all the time about how hard it is. The best was when they tried to sell some magic items last session. </p><p>"but the players handbook says its worth at least 8000 gold..."</p><p>"sure its probably worth a lot, but there ain't nobody around here gonna buy it. sorry 1000 pentacles. take it or leave it."</p><p>They'd been carrying around that magical silver tipped spear for a month....</p></blockquote><p></p>
[QUOTE="Graf, post: 329834, member: 3087"] [b]You think the gods of evil are mean.... you should see their parents....[/b] unfortunately mmadsen beat me to the punch with this one. So I guess I get to expound on the point. This assumes: You want a harsh dangerous world but don't have the time to make it yourself. Take a regular world (FR is especially good for this). And then change it a little bit: The city of shade appeared above Waterdeep, conquored and enslaved it. Baldur's gate's merchant lords have subverted the rest of the area. Efreet have returned to Calmishan. The red wizard's trading enclaves have enabled them to take over many smaller regions where they rule discreetly as puppet masters. Etc. The idea of Szass Tam using Elminster:s heart as a ritual focus is probably almost as creepy as putting people into a real ravenloft game. Things seem much more gritty when the players think that they're finally getting somepalce safe only to discover how bad things really are. In general less divine magic (cures, etc) and more monsters the PCs can't hurt the more grim it gets. (Monsters that can only be hurt by the weird black magical dagger that slowly turns the PCs flesh blue, eyes yellow and gives her an uncontroable craving for brains is also good). You might want to be careful about this though: 1. One of my PCs made his character's tag line "things are improving, everythings getting worse more slowly." And you start to hear a lot of 'jokes' about how many negative levels people are going to get today.... In otherwords abject unending horror leads to mutinous players. 2. If you're following standard 3e experience rules then throwing PCs up against high CR monsters will tend to lead your party up to rather high levels quickly. This can help offset the unhappy PC syndrome. If you're looking for a really good game setting with enough grit and grim to fill a ship there is always SL. NF did a good job talking about how neat the world is but the one thing worth reiterating is that the vast majority of Scarn is a pretty tough place to be. I use it myself and the players complain all the time about how hard it is. The best was when they tried to sell some magic items last session. "but the players handbook says its worth at least 8000 gold..." "sure its probably worth a lot, but there ain't nobody around here gonna buy it. sorry 1000 pentacles. take it or leave it." They'd been carrying around that magical silver tipped spear for a month.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Searching for a Brutal, and Harsh Setting.
Top