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Searching for "New School" elements
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<blockquote data-quote="pawsplay" data-source="post: 5585908" data-attributes="member: 15538"><p>Since I don't get what's particularly new school about them, I guess that explains why I don't find them amusing.</p><p></p><p></p><p></p><p>I don't see this as even relevant to playstyle. That's just a description of the D&D genre.</p><p></p><p></p><p></p><p>I consider that a thoroughly <em>old school</em> statement. The new school says play balance, shared group goals, and "progress" is made in adventures. The old school says, screw that, the player character is all-important, and stuff happens.</p><p></p><p></p><p></p><p>That's an analogy. Insofar as it says anything substantive, it says the GM is not in charge of details.</p><p></p><p></p><p></p><p>That's old school. The new school says a game should <em>sound</em> like a good fantasy story, which is something else entirely. The word <em>play</em> is the key. When GMs ask for help telling their story, my inner old schooler cringes. You don't tell the story, you play the story.</p><p></p><p></p><p></p><p>Old school. Since the monsters are going to be random and have a "real" existence, they need to be tailored in a reasonable way or they will slaughter the party. </p><p></p><p></p><p></p><p>I don't see this as relevant to a play style. This is simply a description of what GMing is. This quoted section does not even specify what sorts of answers they recommend in answer to those questions.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5585908, member: 15538"] Since I don't get what's particularly new school about them, I guess that explains why I don't find them amusing. I don't see this as even relevant to playstyle. That's just a description of the D&D genre. I consider that a thoroughly [i]old school[/i] statement. The new school says play balance, shared group goals, and "progress" is made in adventures. The old school says, screw that, the player character is all-important, and stuff happens. That's an analogy. Insofar as it says anything substantive, it says the GM is not in charge of details. That's old school. The new school says a game should [i]sound[/i] like a good fantasy story, which is something else entirely. The word [i]play[/i] is the key. When GMs ask for help telling their story, my inner old schooler cringes. You don't tell the story, you play the story. Old school. Since the monsters are going to be random and have a "real" existence, they need to be tailored in a reasonable way or they will slaughter the party. I don't see this as relevant to a play style. This is simply a description of what GMing is. This quoted section does not even specify what sorts of answers they recommend in answer to those questions. [/QUOTE]
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