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<blockquote data-quote="Ariosto" data-source="post: 5586550" data-attributes="member: 80487"><p>Yes, I have found such blather from some designers not just off-putting but thoroughly bizarre because it was <em>in the very book the players were expected to read</em>. There was just no excuse but self-delusion for anyone to be fooled.</p><p></p><p>Well, so it is with the theater and novels -- the emulation of which is much more literally the object of these games than of the old RPGs.</p><p></p><p>They are games only within the limits that protecting the DM's plot allows. At the moment that is threatened, the supposed rules become a masquerade.</p><p></p><p>I think that is all "above board" from the perspective of people who are really after some sort of performance art.</p><p></p><p>Both "traditional role-playing" gamers and Forge-style "narrativists" are more interested in what I would call a real game. We want "the story" to be something that play creates, rather than something that players are directed to <em>re-</em>create.</p><p></p><p>I think that computerized entertainment, still technologically limited relative to the human mind when it comes to improvisation, may have done much to popularize the more literal "tell a story" approach. PC and console games have such a bigger market that people are more likely to be familiar with them and new to RPGs (as distinct from CRPGs) than the other way around.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5586550, member: 80487"] Yes, I have found such blather from some designers not just off-putting but thoroughly bizarre because it was [i]in the very book the players were expected to read[/i]. There was just no excuse but self-delusion for anyone to be fooled. Well, so it is with the theater and novels -- the emulation of which is much more literally the object of these games than of the old RPGs. They are games only within the limits that protecting the DM's plot allows. At the moment that is threatened, the supposed rules become a masquerade. I think that is all "above board" from the perspective of people who are really after some sort of performance art. Both "traditional role-playing" gamers and Forge-style "narrativists" are more interested in what I would call a real game. We want "the story" to be something that play creates, rather than something that players are directed to [i]re-[/i]create. I think that computerized entertainment, still technologically limited relative to the human mind when it comes to improvisation, may have done much to popularize the more literal "tell a story" approach. PC and console games have such a bigger market that people are more likely to be familiar with them and new to RPGs (as distinct from CRPGs) than the other way around. [/QUOTE]
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