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<blockquote data-quote="Ariosto" data-source="post: 5587049" data-attributes="member: 80487"><p>I am presenting it as my impression of how the 1st ed. AD&D devotees at K&KA -- generally regarded as a bastion of conservatism or even reaction -- tend to work their games. I note that it is in keeping with the Gygaxian presentation of the game. See, for instance, the advice to players in the PHB.</p><p></p><p>Unless I am mistaken, they are not any "school" of D&D at all. I expect most K&KA regulars know at most very little about them, and care even less. Why should Burning Wheel's adoption (or rejection, for that matter) of this or that from the seminal RPG be either here or there to people who have no particular interest in Burning Wheel?</p><p></p><p>This seems lost on some people who seem earnestly convinced that they really, truly do have the One True Way. One can appreciate different games <em>for their differences</em>. The design philosophy of Game X need not be some sort of ideological prescription for any other RPG -- much less for every one!</p><p></p><p>It may not be "very precise", but it is pretty adequate if you keep it to the actual affinity groups at hand: schools <em>of</em> D&D. People can and do speak quite well enough as to their likes and dislikes to find like-minded people and notice what they have in common.</p><p></p><p>Really, if there is no significant difference from the perspective of Bullgrit or whoever then he is welcome to come play in an old-D&D game whenever my gang gets back to that. Walk the walk, you know?</p><p></p><p>We're giving 3e a try now, but the guys are definitely noticing a difference that is significant to <em>them</em> and not liking it -- but that has to do with the bloat of book-keeping in the rules set, not with any change in scenario.</p><p></p><p>These guys are not very old-school in that regard, being pretty happy with a steady diet of episodes strung on the DM's plot line. They can get into more open and strategic scenarios, dependent on player initiative, too, but it's not a big deal to them either way. Our last DM -- a 2e fellow -- pulled some pretty blatantly arbitrary stuff on us to protect his line-up of "encounters".</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5587049, member: 80487"] I am presenting it as my impression of how the 1st ed. AD&D devotees at K&KA -- generally regarded as a bastion of conservatism or even reaction -- tend to work their games. I note that it is in keeping with the Gygaxian presentation of the game. See, for instance, the advice to players in the PHB. Unless I am mistaken, they are not any "school" of D&D at all. I expect most K&KA regulars know at most very little about them, and care even less. Why should Burning Wheel's adoption (or rejection, for that matter) of this or that from the seminal RPG be either here or there to people who have no particular interest in Burning Wheel? This seems lost on some people who seem earnestly convinced that they really, truly do have the One True Way. One can appreciate different games [I]for their differences[/I]. The design philosophy of Game X need not be some sort of ideological prescription for any other RPG -- much less for every one! It may not be "very precise", but it is pretty adequate if you keep it to the actual affinity groups at hand: schools [I]of[/I] D&D. People can and do speak quite well enough as to their likes and dislikes to find like-minded people and notice what they have in common. Really, if there is no significant difference from the perspective of Bullgrit or whoever then he is welcome to come play in an old-D&D game whenever my gang gets back to that. Walk the walk, you know? We're giving 3e a try now, but the guys are definitely noticing a difference that is significant to [I]them[/I] and not liking it -- but that has to do with the bloat of book-keeping in the rules set, not with any change in scenario. These guys are not very old-school in that regard, being pretty happy with a steady diet of episodes strung on the DM's plot line. They can get into more open and strategic scenarios, dependent on player initiative, too, but it's not a big deal to them either way. Our last DM -- a 2e fellow -- pulled some pretty blatantly arbitrary stuff on us to protect his line-up of "encounters". [/QUOTE]
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