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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5587347"><p>I think a lot of it is subjective (but I think a lot of the new terms people have suggested over the years can add to the confusion even more and make people feel compelled to divide playing styles too much). </p><p></p><p>With minis, my experience is with 1E and 2E, you could use them (and we often did), but they weren't nearly as essential and tactically there weren't as many mechanical options as in 3E or 4E. </p><p></p><p>I don't know why, but in my 2E games, we went essentially without minis most of the time, and battles tended to be short. With 3E, I prefered not to use the minis as much, but most of my group felt you weren't getting as much out of that system without them. By 3.5 it seemed like you pretty much had little choice but to use minis. </p><p></p><p>But is that an old shool/new school thing? I don't know. </p><p></p><p>When we say old school in my own gaming group generally we mean: lethal, GM as authority, more sandbox and dungeons crawl, etc. I think it refers to a range of features we associate with 1st edition. That also has a lot to do with flavor (such as the use of demons) and artwork.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5587347"] I think a lot of it is subjective (but I think a lot of the new terms people have suggested over the years can add to the confusion even more and make people feel compelled to divide playing styles too much). With minis, my experience is with 1E and 2E, you could use them (and we often did), but they weren't nearly as essential and tactically there weren't as many mechanical options as in 3E or 4E. I don't know why, but in my 2E games, we went essentially without minis most of the time, and battles tended to be short. With 3E, I prefered not to use the minis as much, but most of my group felt you weren't getting as much out of that system without them. By 3.5 it seemed like you pretty much had little choice but to use minis. But is that an old shool/new school thing? I don't know. When we say old school in my own gaming group generally we mean: lethal, GM as authority, more sandbox and dungeons crawl, etc. I think it refers to a range of features we associate with 1st edition. That also has a lot to do with flavor (such as the use of demons) and artwork. [/QUOTE]
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