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<blockquote data-quote="jmucchiello" data-source="post: 5593735" data-attributes="member: 813"><p>Yes, but not in the manner you think.</p><p></p><p>Before the DMG, the only way to understand AD&D was to play it with someone who learned it from someone else. After the DMG, you had the ability to read and study DMing before applying it at a table in front of your friends. Not all people, though, who read the DMG take the same game away from it as others. The hallmark of OD&D and early AD&D is having a party of 15-20 folks go to the dungeon. So why did it evolve into one character per player? Perhaps it was influenced by other RPGs. And perhaps it was someone just skimming over the henchmen and hireling rules. And by not understanding them, they played a "different game". There wasn't a single schism after the DMG was released, AD&D branched off into as many directions as their were self-taught DMs. This doesn't make one "school" better or worse than the others but it does explain why there is no real agreed upon definition for the terms being bandied about in the thread.</p><p></p><p></p><p>And how many of these kinds of adventures were written by people who never played D&D with the old guard, instead learning the rules by reading the DMG?</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5593735, member: 813"] Yes, but not in the manner you think. Before the DMG, the only way to understand AD&D was to play it with someone who learned it from someone else. After the DMG, you had the ability to read and study DMing before applying it at a table in front of your friends. Not all people, though, who read the DMG take the same game away from it as others. The hallmark of OD&D and early AD&D is having a party of 15-20 folks go to the dungeon. So why did it evolve into one character per player? Perhaps it was influenced by other RPGs. And perhaps it was someone just skimming over the henchmen and hireling rules. And by not understanding them, they played a "different game". There wasn't a single schism after the DMG was released, AD&D branched off into as many directions as their were self-taught DMs. This doesn't make one "school" better or worse than the others but it does explain why there is no real agreed upon definition for the terms being bandied about in the thread. And how many of these kinds of adventures were written by people who never played D&D with the old guard, instead learning the rules by reading the DMG? [/QUOTE]
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