Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Searching for "New School" elements
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5593925" data-attributes="member: 42582"><p>On this measure of replayability, a "plot-based" adventure is replayable as well - just work out a new set of problems/circumstances for the NPCs to be caught up in, that relate in some way to the PCs. And the players who took good care of their notes on history and personalities of PCs even get rewarded for their diligence!</p><p></p><p>(I take "plot-based" scenarios in this context to be scenarios where social relations between NPCs, and between NPCs and PCs, are the dominant subject-matter of exploration, and where the payoff for play is something other than successful looting of a dungeon.)</p><p></p><p>The difference between "plot-based" and "site-based" adventures in my view is not primarily about railroading vs player freedom, nor replayability. "Site-based" adventures of the KotB variety seem to be primarily aimed at a type of exploration-heavy gamism. This sort of play is also emphasised by Gygax in the final few pages of the 1st ed PHB (Gygax's DMG also emphasises this sort of play, although in my view not quite as consistently, and in some ways more obliquely - eg the discussion of time in the campaign, many of the random tables and lists of traps and tricks, etc only make sense in the context of this sort of play). "Plot-based" scenarios are aimed at a different sort of play experience - I personally think the Dragonlance/2nd-ed style adventures are a failed attempt to deliver that experience, but that's a further point.</p><p></p><p>In some cases (I would consider myself as one such) the players in question did understand those rules but didn't particularly care for the play experience that it produces.</p><p></p><p>I don't know whether Moldvay Basic is considered new or old school. Or the sort of play described in the British paberback "What is Dungeons and Dragons?" (which was also available in Australia, published by Puffin - I don't know if this was available in the US). But these all assumed one player per PC, and in the examples of play had one player per PC, with the NPC henchmen being hired by the party rather than a single player, and clearly being a secondary participant in the adventure. (I think the example of play in Gygax's DMG also involved one player per PC.)</p><p></p><p>From at least the 1980s, if not earlier, it seems to me that there were a range of approaches to the game - some players liking the idea of role assumption and playing a PC through an adventure, but not particularly caring for all the other tropes of classic D&D play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5593925, member: 42582"] On this measure of replayability, a "plot-based" adventure is replayable as well - just work out a new set of problems/circumstances for the NPCs to be caught up in, that relate in some way to the PCs. And the players who took good care of their notes on history and personalities of PCs even get rewarded for their diligence! (I take "plot-based" scenarios in this context to be scenarios where social relations between NPCs, and between NPCs and PCs, are the dominant subject-matter of exploration, and where the payoff for play is something other than successful looting of a dungeon.) The difference between "plot-based" and "site-based" adventures in my view is not primarily about railroading vs player freedom, nor replayability. "Site-based" adventures of the KotB variety seem to be primarily aimed at a type of exploration-heavy gamism. This sort of play is also emphasised by Gygax in the final few pages of the 1st ed PHB (Gygax's DMG also emphasises this sort of play, although in my view not quite as consistently, and in some ways more obliquely - eg the discussion of time in the campaign, many of the random tables and lists of traps and tricks, etc only make sense in the context of this sort of play). "Plot-based" scenarios are aimed at a different sort of play experience - I personally think the Dragonlance/2nd-ed style adventures are a failed attempt to deliver that experience, but that's a further point. In some cases (I would consider myself as one such) the players in question did understand those rules but didn't particularly care for the play experience that it produces. I don't know whether Moldvay Basic is considered new or old school. Or the sort of play described in the British paberback "What is Dungeons and Dragons?" (which was also available in Australia, published by Puffin - I don't know if this was available in the US). But these all assumed one player per PC, and in the examples of play had one player per PC, with the NPC henchmen being hired by the party rather than a single player, and clearly being a secondary participant in the adventure. (I think the example of play in Gygax's DMG also involved one player per PC.) From at least the 1980s, if not earlier, it seems to me that there were a range of approaches to the game - some players liking the idea of role assumption and playing a PC through an adventure, but not particularly caring for all the other tropes of classic D&D play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Searching for "New School" elements
Top