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<blockquote data-quote="mirrorcoloured" data-source="post: 5488422" data-attributes="member: 6671912"><p>Sorry, that's what I meant by critical mass. Very different, I know. My point was that this creates an object with a large amount of kinetic energy. The energy could be transferred to the mirror array by either collision (preferably with a wall of force attached to the array as not to cause damage to the array itself) or some sort of net hooked up to pull the array.</p><p></p><p></p><p></p><p>Same argument as above. Repeat this enough times and you'll build up enough energy/speed.</p><p></p><p></p><p></p><p>Well yes, technically every object in the universe is constantly gravitationally attracted to every other object. Being in some void area of space though, the numbers dwindle so much that they are negligible, much like Jupiter and I don't really feel the pulling from each other.</p><p></p><p></p><p></p><p>2000 lbs at level 20, and it's only a 2nd level spell. It could be cast multiple times on different parts of the station, or a higher level spell could be created that could handle more weight.</p><p></p><p>I've heard of a homebrew rule where one could apply Heighten Spell to spells without DC's to increase the effects to that of another spell of whatever level it's raised to.</p><p></p><p></p><p></p><p>This exposes one of the major flaws with certain types of magic in a fantasy world. When an object is made immobile, it becomes immobile in relation to what?</p><p>The planet still rotates and moves through space at enormous speeds, meaning that an immobile object would most likely disappear as soon as it came into existence (and cause massive destruction depending on which side of the planet it was cast).</p><p>This would imply that the object is not really immobile, but inherits the same velocity as the planet (though that still doesn't account for rotation). But why that planet specifically? If it's based on the planet it was cast, then what would happen in void space?</p></blockquote><p></p>
[QUOTE="mirrorcoloured, post: 5488422, member: 6671912"] Sorry, that's what I meant by critical mass. Very different, I know. My point was that this creates an object with a large amount of kinetic energy. The energy could be transferred to the mirror array by either collision (preferably with a wall of force attached to the array as not to cause damage to the array itself) or some sort of net hooked up to pull the array. Same argument as above. Repeat this enough times and you'll build up enough energy/speed. Well yes, technically every object in the universe is constantly gravitationally attracted to every other object. Being in some void area of space though, the numbers dwindle so much that they are negligible, much like Jupiter and I don't really feel the pulling from each other. 2000 lbs at level 20, and it's only a 2nd level spell. It could be cast multiple times on different parts of the station, or a higher level spell could be created that could handle more weight. I've heard of a homebrew rule where one could apply Heighten Spell to spells without DC's to increase the effects to that of another spell of whatever level it's raised to. This exposes one of the major flaws with certain types of magic in a fantasy world. When an object is made immobile, it becomes immobile in relation to what? The planet still rotates and moves through space at enormous speeds, meaning that an immobile object would most likely disappear as soon as it came into existence (and cause massive destruction depending on which side of the planet it was cast). This would imply that the object is not really immobile, but inherits the same velocity as the planet (though that still doesn't account for rotation). But why that planet specifically? If it's based on the planet it was cast, then what would happen in void space? [/QUOTE]
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