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<blockquote data-quote="Greenfield" data-source="post: 5489843" data-attributes="member: 6669384"><p>Does Masochism actually allow you to survive infinite damage? I'm not that familiar with it, and to be honest, I thought you were joking.</p><p></p><p>As for Astral Projection then transiting back to Prime Material as a way to get a spare body: Wouldn't Similacrum do the same thing? Then use Magic Jar to possess your own double, and away you go at full power. And you wouldn't go leaving that nasty silver cord around, just waiting to be cut.</p><p></p><p>And, no matter which body you're in, you still face exactly the same basic problems in achieving orbital height and velocity. </p><p></p><p>Additional curiousity: Fabricate lets you convert 20 cubic feet of sand, caustic soda and silver into mirror. It doesn't say it lets you bypass this limit to create multiple mirror segments, then join them together. Each segment would then become new "raw materials" for the next Fabricate spell needed to join them, and you're over your volume limit at the start. </p><p></p><p>So the idea of crafting a single huge mirror is out. It simply can't be done, at least not by Fabricate. At 1/2 inch thickness you get 960 square feet. That's a shade over a 30x30 mirror, which while quite respectable (and actually structurally sound in a free fall environment) is well short of being "the size of Delaware". It isn't even enough to make a good solar power plant, in fact.</p><p></p><p>BTW: Do you know why we don't use glass mirrors on orbital solar power panels? We can make them survive the launch, but we can't make them survive the stress caused by temperature extremes. Direct sunlight and black shadow, with no atmosphere to help buffer or distribute the heat differential makes them shatter like a dropped Christmas tree ornament. And the larger they are, the greater the total expansion and contraction, and the more easily they break. That's why we use polished aluminum reflectors.</p><p></p><p>If only Aluminum existed in a non-industrial world like D&D. But it doesn't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5489843, member: 6669384"] Does Masochism actually allow you to survive infinite damage? I'm not that familiar with it, and to be honest, I thought you were joking. As for Astral Projection then transiting back to Prime Material as a way to get a spare body: Wouldn't Similacrum do the same thing? Then use Magic Jar to possess your own double, and away you go at full power. And you wouldn't go leaving that nasty silver cord around, just waiting to be cut. And, no matter which body you're in, you still face exactly the same basic problems in achieving orbital height and velocity. Additional curiousity: Fabricate lets you convert 20 cubic feet of sand, caustic soda and silver into mirror. It doesn't say it lets you bypass this limit to create multiple mirror segments, then join them together. Each segment would then become new "raw materials" for the next Fabricate spell needed to join them, and you're over your volume limit at the start. So the idea of crafting a single huge mirror is out. It simply can't be done, at least not by Fabricate. At 1/2 inch thickness you get 960 square feet. That's a shade over a 30x30 mirror, which while quite respectable (and actually structurally sound in a free fall environment) is well short of being "the size of Delaware". It isn't even enough to make a good solar power plant, in fact. BTW: Do you know why we don't use glass mirrors on orbital solar power panels? We can make them survive the launch, but we can't make them survive the stress caused by temperature extremes. Direct sunlight and black shadow, with no atmosphere to help buffer or distribute the heat differential makes them shatter like a dropped Christmas tree ornament. And the larger they are, the greater the total expansion and contraction, and the more easily they break. That's why we use polished aluminum reflectors. If only Aluminum existed in a non-industrial world like D&D. But it doesn't. :( [/QUOTE]
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