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<blockquote data-quote="Greenfield" data-source="post: 5490607" data-attributes="member: 6669384"><p>Aluminum is indeed a very abundant metal in the Earth's crust. Whether it's the same in the D&D world is an interesting question, but actually irrelevant.</p><p></p><p>You can't smelt aluminum the way you do most other metals. That is, bauxite (aluminum ore) doesn't give up its oxygen when heated, it remains aluminum oxide. To get it to give up its oxygen and become a workable metal, you need electricity, and not just a momentary jolt. You need lots and lots of electrical current over an extended period of time.</p><p></p><p>There aren't any electrical generating stations in the D&D world, at least not that I'm aware of. </p><p></p><p>Regarding segmented mirrors: Binding mirror segments with force effects or Immovable Rods sounds like a wonderful idea. How were you planning to aim the thing, if it can't be moved? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Aside from that, even the half inch panel I described would fracture if wedged in tightly by such means. The paper thin one suggested wouldn't even survive being moved into position to be bound.</p><p></p><p>Regarding focusing an array of mirrors onto a single lens: You send a thousand beams of reflected light into a lens, and you get a thousand beams of light coming out. The lens doesn't convert them into a coherent beam.</p><p></p><p>Regarding the use of Scry to aim the orbital weapon: Scry spots people, not places. Clairvoyance spots places. In any case, it lets you see them, but it doesn't tell you where they are, or how to aim anything at them.</p><p></p><p>Regarding sunblindness: You're absolutely right, by the rules the sun should be pretty much impossible to Spot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And yeah, there are things larger than Titans, castles and mountains. But they're all the same size category: Colossal. And that means they all have the same size modifiers. Size modifiers are assigned by category, not exact height or size. Hey, don't blame me, I didn't write the rules, I just make fun of them.</p><p></p><p>There's a difference between game rules and the real world. Game designers can't write perfect rules. There will always be holes or inconsistencies. That's one of the reasons it's so hard to mix real physics into a game world, with or without magic.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5490607, member: 6669384"] Aluminum is indeed a very abundant metal in the Earth's crust. Whether it's the same in the D&D world is an interesting question, but actually irrelevant. You can't smelt aluminum the way you do most other metals. That is, bauxite (aluminum ore) doesn't give up its oxygen when heated, it remains aluminum oxide. To get it to give up its oxygen and become a workable metal, you need electricity, and not just a momentary jolt. You need lots and lots of electrical current over an extended period of time. There aren't any electrical generating stations in the D&D world, at least not that I'm aware of. Regarding segmented mirrors: Binding mirror segments with force effects or Immovable Rods sounds like a wonderful idea. How were you planning to aim the thing, if it can't be moved? :) Aside from that, even the half inch panel I described would fracture if wedged in tightly by such means. The paper thin one suggested wouldn't even survive being moved into position to be bound. Regarding focusing an array of mirrors onto a single lens: You send a thousand beams of reflected light into a lens, and you get a thousand beams of light coming out. The lens doesn't convert them into a coherent beam. Regarding the use of Scry to aim the orbital weapon: Scry spots people, not places. Clairvoyance spots places. In any case, it lets you see them, but it doesn't tell you where they are, or how to aim anything at them. Regarding sunblindness: You're absolutely right, by the rules the sun should be pretty much impossible to Spot. :) And yeah, there are things larger than Titans, castles and mountains. But they're all the same size category: Colossal. And that means they all have the same size modifiers. Size modifiers are assigned by category, not exact height or size. Hey, don't blame me, I didn't write the rules, I just make fun of them. There's a difference between game rules and the real world. Game designers can't write perfect rules. There will always be holes or inconsistencies. That's one of the reasons it's so hard to mix real physics into a game world, with or without magic. [/QUOTE]
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