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Seas of Vodari - Story Hour
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<blockquote data-quote="mikeawmids1" data-source="post: 9699238" data-attributes="member: 7030604"><p><strong><u>WORLD PRIMER</u></strong></p><p></p><p><u>The Southern Nations</u></p><p><strong>ARUSHI</strong>: pre-revolutionary France, a political powderkeg</p><p><strong>TAEVARA</strong>: zealous theocracy of militant clerics</p><p><strong>VERACI</strong>: trade hub contested by four powerful merchant houses</p><p><strong>XOLEN</strong>: gnomish nation, highly industrialised</p><p><strong>ZAVROS</strong>: war-torn kingdom claimed by criminal syndicates</p><p></p><p><u>The Pirate Isles</u></p><p>A chain of islands under the loose governance of the Pirate Queen Esmerelda and the League of Captains.</p><p></p><p><u>The Colonies</u></p><p>Chain of islands colonised by various groups representing - or running from - the Southern Nations.</p><p></p><p><u>The Forest Realm</u></p><p>Home to the various flavors of Elf native to Vodari.</p><p></p><p><u>The Marradi Archipelago</u></p><p><strong>DRAGA</strong>: Dragonborn Empire in decline</p><p><strong>ISTORI</strong>: grand repository of ancient knowledge</p><p><strong>MORNDIN</strong>: mountain homeland of the Dwarves</p><p></p><p><u>The North/Untamed Lands</u></p><p><strong>GHAK</strong>: isolated island of goblinoids</p><p><strong>NORDAA</strong>: viking clans</p><p><strong>ISELAAD</strong>: land of the Frost Giants</p><p><strong>KHAR</strong>: swampy homeland of the Lizardfolk</p><p><strong>STONETUSK</strong>: orc nation</p><p><strong>ZETH'KUR</strong>: mysterious ruins ruled by an evil dragon</p><p></p><p><u>The Maps Edge</u></p><p>All the other weird/unmapped islands you may stumble across by accident.</p><p></p><p>---</p><p></p><p><strong><u>GODS OF VODARI</u></strong></p><p><strong></strong></p><p><strong>AERAKO</strong>, wind & mischief (CG)</p><p><strong>AUBORI</strong>, nature & beauty (CG)</p><p><strong>DOKAHI</strong>, deep sea & monsters (LE)</p><p><strong>FORTANA</strong>, freedom & luck (CN)</p><p><strong>ISTORO</strong>, wisdom & knowledge (LN)</p><p><strong>KALDER</strong>, winter, survival & valour (NG)</p><p><strong>MIRTA</strong>, the cycle of death and rebirth (LN)</p><p><strong>MORTO</strong>, necromancy & secrets (NE)</p><p><strong>OKEANO</strong>, sea & sea creatures (CN)</p><p><strong>SCATHO</strong>, conquest & tyranny (LE)</p><p><strong>SINDRI</strong>, creativity & invention (CN)</p><p><strong>TAEVA</strong>, civilization & war (LG)</p><p><strong>TERO</strong>, light, love & healing (LG)</p><p><strong>TOAMNA</strong>, agriculture & fertility (LG)</p><p><strong>VESI</strong>, chaos, storms & darkness (CE)</p><p><strong>VOLKAN</strong>, fire & destruction (CE)</p><p></p><p>---</p><p></p><p><u>Session 1</u></p><p></p><p>It is a beautiful, sunny day in the city of Sandport. Unfortunately, our heroes are about to be executed!</p><p></p><p>Flashback 48 hours; the crew of the<em> 'Ship Happens'</em> are plotting a heist to steal Captain Blackheart's treasure map from the Governor's private collection. Tonight, the Governor celebrates his 70th birthday, which is the ideal time to sneak in.</p><p></p><p>The crew;</p><p><strong>Corali</strong>, Voda Rogue <em>(Indra)</em></p><p><strong>Rhogar</strong>, Dragonborn Sorcerer <em>(Jack)</em></p><p><strong>Cookie</strong>, Human Cleric <em>(Morgan)</em></p><p><strong>Slash</strong>, Half Orc Fighter <em>(Adam)</em></p><p><strong>Bash</strong>, Half Orc Fighter <em>(Dan)</em></p><p></p><p>Rhogar offers his services as an entertainer, but his fire-breathing act alarms the guards. Corali uses the distraction to sneak inside, using her shapechange ability to blend in. Unfortunately, a servant witnesses her shifting forms and she is forced to retreat.</p><p></p><p>The party begins at dusk, guests arrive from across Sandport to celebrate the Governor's birthday. There is music and fireworks. Corali slips back in, while the rest of the crew arrange a distraction. The estate overlooks a bay, where the Governor's personal pleasure craft is moored. Slash and Bash light themselves on fire and jump onto the boat, which certainly proves distracting to the redcoats guarding the private jetty.</p><p></p><p>Several guards are drawn away from the mansion to deal with the arsonists, giving Corali the opportunity to slip into the Governor's museum. She spots a miniature model of Captain Blackheart's ship; the <em>'Howl of the Sea'</em>. Corali pops open the display case and grabs the ship. As soon as she does so, storm clouds gather above and thunder booms deafeningly loud, shattering every window in the estate. Four storm spirits materialise, and converge upon the thief. Corali vaults out through the broken window, breaking the model ship as she lands in the garden. A rolled up parchment falls out of the hollow mast; Corali secretes the scroll about her person.</p><p></p><p>Several squads of redjacketed marines have the crew cornered on the private jetty behind the estate. The Governor's boat is sinking fast, and there is no other means of escape. Outnumbered and surrounded, the crew surrender, and are sentenced to hang for their crimes!</p><p></p><p>Back in the present, the crew are lined up on the gallows, a hempen noose around each of their necks. A hooded executioner waits for the Governor's signal to open the trapdoors beneath their feet. Rhogar has been muzzled after burning some dude's head, but he still has enough sorcery points left to summon flames around the lever for the trapdoor, making the metal too hot to touch! Cookie summons a spiritual breadknife to hack through the ropes binding them. Seeing the prisoners are free, the Governor retreats into his mansion. The crew fight their way off the scaffold and recover their gear, then begin running for their ship <em>(on the other side of Sandport)</em> with the rest of the Governor's men in hot pursuit.</p><p></p><p><strong>TBC</strong></p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 9699238, member: 7030604"] [B][U]WORLD PRIMER[/U][/B] [U]The Southern Nations[/U] [B]ARUSHI[/B]: pre-revolutionary France, a political powderkeg [B]TAEVARA[/B]: zealous theocracy of militant clerics [B]VERACI[/B]: trade hub contested by four powerful merchant houses [B]XOLEN[/B]: gnomish nation, highly industrialised [B]ZAVROS[/B]: war-torn kingdom claimed by criminal syndicates [U]The Pirate Isles[/U] A chain of islands under the loose governance of the Pirate Queen Esmerelda and the League of Captains. [U]The Colonies[/U] Chain of islands colonised by various groups representing - or running from - the Southern Nations. [U]The Forest Realm[/U] Home to the various flavors of Elf native to Vodari. [U]The Marradi Archipelago[/U] [B]DRAGA[/B]: Dragonborn Empire in decline [B]ISTORI[/B]: grand repository of ancient knowledge [B]MORNDIN[/B]: mountain homeland of the Dwarves [U]The North/Untamed Lands[/U] [B]GHAK[/B]: isolated island of goblinoids [B]NORDAA[/B]: viking clans [B]ISELAAD[/B]: land of the Frost Giants [B]KHAR[/B]: swampy homeland of the Lizardfolk [B]STONETUSK[/B]: orc nation [B]ZETH'KUR[/B]: mysterious ruins ruled by an evil dragon [U]The Maps Edge[/U] All the other weird/unmapped islands you may stumble across by accident. --- [B][U]GODS OF VODARI[/U] AERAKO[/B], wind & mischief (CG) [B]AUBORI[/B], nature & beauty (CG) [B]DOKAHI[/B], deep sea & monsters (LE) [B]FORTANA[/B], freedom & luck (CN) [B]ISTORO[/B], wisdom & knowledge (LN) [B]KALDER[/B], winter, survival & valour (NG) [B]MIRTA[/B], the cycle of death and rebirth (LN) [B]MORTO[/B], necromancy & secrets (NE) [B]OKEANO[/B], sea & sea creatures (CN) [B]SCATHO[/B], conquest & tyranny (LE) [B]SINDRI[/B], creativity & invention (CN) [B]TAEVA[/B], civilization & war (LG) [B]TERO[/B], light, love & healing (LG) [B]TOAMNA[/B], agriculture & fertility (LG) [B]VESI[/B], chaos, storms & darkness (CE) [B]VOLKAN[/B], fire & destruction (CE) --- [U]Session 1[/U] It is a beautiful, sunny day in the city of Sandport. Unfortunately, our heroes are about to be executed! Flashback 48 hours; the crew of the[I] 'Ship Happens'[/I] are plotting a heist to steal Captain Blackheart's treasure map from the Governor's private collection. Tonight, the Governor celebrates his 70th birthday, which is the ideal time to sneak in. The crew; [B]Corali[/B], Voda Rogue [I](Indra)[/I] [B]Rhogar[/B], Dragonborn Sorcerer [I](Jack)[/I] [B]Cookie[/B], Human Cleric [I](Morgan)[/I] [B]Slash[/B], Half Orc Fighter [I](Adam)[/I] [B]Bash[/B], Half Orc Fighter [I](Dan)[/I] Rhogar offers his services as an entertainer, but his fire-breathing act alarms the guards. Corali uses the distraction to sneak inside, using her shapechange ability to blend in. Unfortunately, a servant witnesses her shifting forms and she is forced to retreat. The party begins at dusk, guests arrive from across Sandport to celebrate the Governor's birthday. There is music and fireworks. Corali slips back in, while the rest of the crew arrange a distraction. The estate overlooks a bay, where the Governor's personal pleasure craft is moored. Slash and Bash light themselves on fire and jump onto the boat, which certainly proves distracting to the redcoats guarding the private jetty. Several guards are drawn away from the mansion to deal with the arsonists, giving Corali the opportunity to slip into the Governor's museum. She spots a miniature model of Captain Blackheart's ship; the [I]'Howl of the Sea'[/I]. Corali pops open the display case and grabs the ship. As soon as she does so, storm clouds gather above and thunder booms deafeningly loud, shattering every window in the estate. Four storm spirits materialise, and converge upon the thief. Corali vaults out through the broken window, breaking the model ship as she lands in the garden. A rolled up parchment falls out of the hollow mast; Corali secretes the scroll about her person. Several squads of redjacketed marines have the crew cornered on the private jetty behind the estate. The Governor's boat is sinking fast, and there is no other means of escape. Outnumbered and surrounded, the crew surrender, and are sentenced to hang for their crimes! Back in the present, the crew are lined up on the gallows, a hempen noose around each of their necks. A hooded executioner waits for the Governor's signal to open the trapdoors beneath their feet. Rhogar has been muzzled after burning some dude's head, but he still has enough sorcery points left to summon flames around the lever for the trapdoor, making the metal too hot to touch! Cookie summons a spiritual breadknife to hack through the ropes binding them. Seeing the prisoners are free, the Governor retreats into his mansion. The crew fight their way off the scaffold and recover their gear, then begin running for their ship [I](on the other side of Sandport)[/I] with the rest of the Governor's men in hot pursuit. [B]TBC[/B] [/QUOTE]
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