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Seas of Zeitgeist 5e
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<blockquote data-quote="Tormyr" data-source="post: 8456482" data-attributes="member: 6776887"><p>The spell's size category is based off of creature sizes, so it really only works against rowboats and other vehicles of 9 squares or smaller; even a cutter is technically larger. If <em>Seas of Zeitgeist</em> worked off of the creature size categories for the spell, everything other than the rowboat would be gargantuan. A 160-foot-long frigate is a huge vehicle with 4 decks. It definitely should not be capsized by a 20-foot wave.</p><p></p><p>The vessel sizes in <em>Seas of Zeitgeist</em> are based off of the <em>Admiral o' the High Seas </em>supplement which gives a separate definition to vehicle sizes that informs things like maximum dimensions, what kinds of weapon batteries can be placed, and maximum hull integrity. The difficulty with creating a separate system for ship sizes is that it would not necessarily mean something to players the same way that the built-in size categories do. That being said, a mention on ship sizes in the first chapter probably makes sense.</p><p></p><p>The good news is that this system has the means to split the distance between the spell being overpowered and useless. A GM can instead use the listing condition on a ship that would have been capsized if it was smaller.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 8456482, member: 6776887"] The spell's size category is based off of creature sizes, so it really only works against rowboats and other vehicles of 9 squares or smaller; even a cutter is technically larger. If [I]Seas of Zeitgeist[/I] worked off of the creature size categories for the spell, everything other than the rowboat would be gargantuan. A 160-foot-long frigate is a huge vehicle with 4 decks. It definitely should not be capsized by a 20-foot wave. The vessel sizes in [I]Seas of Zeitgeist[/I] are based off of the [I]Admiral o' the High Seas [/I]supplement which gives a separate definition to vehicle sizes that informs things like maximum dimensions, what kinds of weapon batteries can be placed, and maximum hull integrity. The difficulty with creating a separate system for ship sizes is that it would not necessarily mean something to players the same way that the built-in size categories do. That being said, a mention on ship sizes in the first chapter probably makes sense. The good news is that this system has the means to split the distance between the spell being overpowered and useless. A GM can instead use the listing condition on a ship that would have been capsized if it was smaller. [/QUOTE]
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