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Season 4 Curse of Strahd and Adventurers League
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<blockquote data-quote="Steve_MND" data-source="post: 6803006" data-attributes="member: 6801314"><p>I'm not talking about my personal vision of AL, I'm talking about the one, single inviolate rule that the very concept of Organized Play is based on: the concept of portability. That you can take a legal character anywhere, across the country, or the continent, or the globe, and sit down and play with another table. It can be bent a little, but the more restrictive you make changes, the more it's going to impact playability.</p><p></p><p>Season 1, as long as my character was legal, I could go to any con or store running season 1 mods, and I could have a seat and play, regardless of whether I played the one before it, or never planned on playing the one after it. Same for season 2, or season 3. But now, with season 4, it looks like once you have played any character in a season 4 mod, that character is LOCKED. You can't play him in a season 3 mod at GenCon you may have missed, because he's stuck in Ravenloft. Until you play him in a mod that allows for the exit conditions to be met (judging from how it's been described so far), he's stuck. The idea of portability has been severely curtailed. This will drastically, and negatively, impact both convention offerings and game day options, and is, IMHO, pretty much completely antithetical to the central concept of an Organized Play campaign.</p><p></p><p>I will possibly play a brand new character in the new story arc, but I I'll most certainly not play ANY of my other characters in it, because once in, they're stuck. Next week had a season 2 mod I missed? Nope, can't play with this guy until he's out of Ravenloft. So I won't be taking any existing characters in, because by doing so, I'm negating the future possibility of playing other mods with him until I'm done with the whole season. Neither will most of my gaming friends, for the same reasons.</p><p></p><p>Like I said, I'll reserve final judgement to seeing what options season 4 comes with to address that problem, but until then, I can only see this causing complications and problems. As I said, for a number of otherwise-playable characters, the current proposed setup means that AL effectively won't have a season 4, and we'll be waiting for season 5 to do stuff with them again.</p><p></p><p>I like the idea of a tightly-scripted and exclusive story arc or campaign -- but as a parallel track to a season, and not as a replacement for one.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6803006, member: 6801314"] I'm not talking about my personal vision of AL, I'm talking about the one, single inviolate rule that the very concept of Organized Play is based on: the concept of portability. That you can take a legal character anywhere, across the country, or the continent, or the globe, and sit down and play with another table. It can be bent a little, but the more restrictive you make changes, the more it's going to impact playability. Season 1, as long as my character was legal, I could go to any con or store running season 1 mods, and I could have a seat and play, regardless of whether I played the one before it, or never planned on playing the one after it. Same for season 2, or season 3. But now, with season 4, it looks like once you have played any character in a season 4 mod, that character is LOCKED. You can't play him in a season 3 mod at GenCon you may have missed, because he's stuck in Ravenloft. Until you play him in a mod that allows for the exit conditions to be met (judging from how it's been described so far), he's stuck. The idea of portability has been severely curtailed. This will drastically, and negatively, impact both convention offerings and game day options, and is, IMHO, pretty much completely antithetical to the central concept of an Organized Play campaign. I will possibly play a brand new character in the new story arc, but I I'll most certainly not play ANY of my other characters in it, because once in, they're stuck. Next week had a season 2 mod I missed? Nope, can't play with this guy until he's out of Ravenloft. So I won't be taking any existing characters in, because by doing so, I'm negating the future possibility of playing other mods with him until I'm done with the whole season. Neither will most of my gaming friends, for the same reasons. Like I said, I'll reserve final judgement to seeing what options season 4 comes with to address that problem, but until then, I can only see this causing complications and problems. As I said, for a number of otherwise-playable characters, the current proposed setup means that AL effectively won't have a season 4, and we'll be waiting for season 5 to do stuff with them again. I like the idea of a tightly-scripted and exclusive story arc or campaign -- but as a parallel track to a season, and not as a replacement for one. [/QUOTE]
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