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General Tabletop Discussion
*Dungeons & Dragons
Season 8 will switch to the Organized Play rules presented in XGTE
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<blockquote data-quote="Pauper" data-source="post: 7321565" data-attributes="member: 17607"><p>Yeah, it's funny -- my initial reaction to the pace of leveling is that the designers figured out that Tier 2 is the 'sweet spot' for the game where challenge and fun are best balanced, and the relatively accelerated pace of play in the other tiers was a way of trying to keep players playing in the sweet spot for a longer period of time, and then hurrying them out of the current character and into a new character to play in the 'sweet spot' some more.</p><p></p><p>Now I'm not so sure. I get the 'feeling cheated' reaction when you spend a long time at the table but get few character rewards, but the solution shouldn't be "we only expect you'll be playing for a year, so we'll make sure you can get at least one character maxed out in that time so you don't feel like you wasted your time". I can't help but feel that an accelerated advancement system is the wrong answer -- an easy answer to avoid doing the hard work of finding out how to reward players for playing even when they don't level up at the end of the module.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7321565, member: 17607"] Yeah, it's funny -- my initial reaction to the pace of leveling is that the designers figured out that Tier 2 is the 'sweet spot' for the game where challenge and fun are best balanced, and the relatively accelerated pace of play in the other tiers was a way of trying to keep players playing in the sweet spot for a longer period of time, and then hurrying them out of the current character and into a new character to play in the 'sweet spot' some more. Now I'm not so sure. I get the 'feeling cheated' reaction when you spend a long time at the table but get few character rewards, but the solution shouldn't be "we only expect you'll be playing for a year, so we'll make sure you can get at least one character maxed out in that time so you don't feel like you wasted your time". I can't help but feel that an accelerated advancement system is the wrong answer -- an easy answer to avoid doing the hard work of finding out how to reward players for playing even when they don't level up at the end of the module. -- Pauper [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Season 8 will switch to the Organized Play rules presented in XGTE
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