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General Tabletop Discussion
*Dungeons & Dragons
Season 8 will switch to the Organized Play rules presented in XGTE
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<blockquote data-quote="CapnZapp" data-source="post: 7326800" data-attributes="member: 12731"><p>If the goal is simply that you shouldn't be able to buy that +3 Longsword as soon as you level up to level 17, but after 10 hours of playing at tier IV... why not simply say you can't buy table H items until level 18 instead?</p><p></p><p>Because... after 10 hours of playing at tier IV... <strong>you are level 18 anyway!</strong></p><p></p><p>Yes, that's right. If you're not allowed to start saving tps for table H items until you've reached tier IV that means you will <strong>never</strong> be able to buy table H items while you are level 17!</p><p></p><p>It simply makes zero sense to me to impose that restriction, since <strong>all it means</strong> is it shifts every tier up one level.</p><p></p><p>Much better to drop the bookkeeping of forcing everybody to keep track what exact item they're "making a deposit" for, and simply say "you can save treasure points but you can only buy one item after each adventure" (and of course, you can't buy from higher tables than your tier).</p><p></p><p>Even if for some unfathomable reason the powers that be find it unbearable that you could buy a tier IV item right after leveling up to tier IV... how about then instead simply switching the steps outlined by XGE?</p><p></p><p>Instead of </p><p style="margin-left: 20px">Players must spend treasure points at the end of a play</p> <p style="margin-left: 20px">session, immediately after determining whether their</p> <p style="margin-left: 20px">characters have gained a level. The order of these steps</p> <p style="margin-left: 20px">is important, since a character might enter a new tier</p> <p style="margin-left: 20px">because of the level gain.</p><p></p><p>we do</p><p style="margin-left: 20px">Players must spend treasure points at the end of a play</p> <p style="margin-left: 20px">session, immediately <strong>before</strong> determining whether their</p> <p style="margin-left: 20px">characters have gained a level. The order of these steps</p> <p style="margin-left: 20px">is important, since a character might enter a new tier</p> <p style="margin-left: 20px">because of the level gain.</p><p></p><p>This way you need to have at least one adventure at your new tier before you can buy that tier's magic items.</p><p></p><p>Still much easier and simpler and therefore better than forcing players to keep "deposit notes" which treasure points go towards what items.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7326800, member: 12731"] If the goal is simply that you shouldn't be able to buy that +3 Longsword as soon as you level up to level 17, but after 10 hours of playing at tier IV... why not simply say you can't buy table H items until level 18 instead? Because... after 10 hours of playing at tier IV... [B]you are level 18 anyway![/B] Yes, that's right. If you're not allowed to start saving tps for table H items until you've reached tier IV that means you will [B]never[/B] be able to buy table H items while you are level 17! It simply makes zero sense to me to impose that restriction, since [B]all it means[/B] is it shifts every tier up one level. Much better to drop the bookkeeping of forcing everybody to keep track what exact item they're "making a deposit" for, and simply say "you can save treasure points but you can only buy one item after each adventure" (and of course, you can't buy from higher tables than your tier). Even if for some unfathomable reason the powers that be find it unbearable that you could buy a tier IV item right after leveling up to tier IV... how about then instead simply switching the steps outlined by XGE? Instead of [INDENT]Players must spend treasure points at the end of a play session, immediately after determining whether their characters have gained a level. The order of these steps is important, since a character might enter a new tier because of the level gain.[/INDENT] we do [INDENT]Players must spend treasure points at the end of a play session, immediately [B]before[/B] determining whether their characters have gained a level. The order of these steps is important, since a character might enter a new tier because of the level gain.[/INDENT] This way you need to have at least one adventure at your new tier before you can buy that tier's magic items. Still much easier and simpler and therefore better than forcing players to keep "deposit notes" which treasure points go towards what items. [/QUOTE]
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Season 8 will switch to the Organized Play rules presented in XGTE
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