Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Season 8 will switch to the Organized Play rules presented in XGTE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7332335" data-attributes="member: 12731"><p>Hey, hey, let's back up for a sec. </p><p></p><p>The existing system, for all its flaws, make player characters feature a wide variety of magic items. </p><p></p><p>To me, that's a huge plus and something worth keeping. </p><p></p><p>In contrast, the XGE system seems to result in a very narrow non-variety of items, since you have only so many purchase points, and each time you go for a "atmosphere" item the oppotunity cost is large: not getting a generally useful item.</p><p></p><p>The question isn't "who in their right mind would choose an X over an Y?"</p><p></p><p>The question is "why should those who prefer X have to pay the huge cost of not getting an Y?"</p><p></p><p>---</p><p></p><p>That said, I remain convinced that out of all possible pricing systems, the rarity-based treasure tables of the DMG comes close to being the worst.</p><p></p><p>If nothing else, I sincerely hope the AL admins are aware of the Sane magic prices document, and uses it to make sure an item costing upwards of <strong>two hundred times</strong> as much as another item doesn't end up on the same table (as is the case for the DMG treasure tables).</p><p></p><p>This can be done entirely behind the scenes, and no actual gold values need be revealed to the community. (Indeed, all that matters is tier categorization and treasure point cost)</p><p></p><p>Do note: I do realize AL might not go for a by-the-book XGE implementation, and I assume you do too. So to an extent, this is a theoretical question. Thank you.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7332335, member: 12731"] Hey, hey, let's back up for a sec. The existing system, for all its flaws, make player characters feature a wide variety of magic items. To me, that's a huge plus and something worth keeping. In contrast, the XGE system seems to result in a very narrow non-variety of items, since you have only so many purchase points, and each time you go for a "atmosphere" item the oppotunity cost is large: not getting a generally useful item. The question isn't "who in their right mind would choose an X over an Y?" The question is "why should those who prefer X have to pay the huge cost of not getting an Y?" --- That said, I remain convinced that out of all possible pricing systems, the rarity-based treasure tables of the DMG comes close to being the worst. If nothing else, I sincerely hope the AL admins are aware of the Sane magic prices document, and uses it to make sure an item costing upwards of [B]two hundred times[/B] as much as another item doesn't end up on the same table (as is the case for the DMG treasure tables). This can be done entirely behind the scenes, and no actual gold values need be revealed to the community. (Indeed, all that matters is tier categorization and treasure point cost) Do note: I do realize AL might not go for a by-the-book XGE implementation, and I assume you do too. So to an extent, this is a theoretical question. Thank you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Season 8 will switch to the Organized Play rules presented in XGTE
Top