Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
Season of Sexism #2: The Fake Geek Girl; plus Origins Award Winners, and Red Aegis' designer dream t
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragoslav" data-source="post: 7651506" data-attributes="member: 6690267"><p>That's part of the larger, systemic problem that I addressed in the last part of my post, that women don't have the agency that men have in defining mainstream culture. A man can pretty much do whatever he wants and be assured that he will fit into a more-or-less mainstream niche, while women don't have that luxury. Until a sex becomes more entrenched in a particular sphere, unfortunately a person's sex sets him or her apart from the people who are more typically associated with that sphere, which is why, on the flip side, you had phrases like "male nurse" for men in typically woman-dominated occupations. Hence, nobody would have thought to use the phrase "geek boy" at all.</p><p></p><p>The pejorative "fake geek girl" developed as a response to a previous phenomenon of the specifically gendered "geek girl" trend. With competitive gaming groups or individuals marketing themselves or being marketed as "geek girls," it suddenly became a gender issue. Before the advent of the "geek girl" label that grew in popularity a few years ago, nobody would have used the phrase "geek boy" not just because geekdom was male-dominated, but because female geeks--while less common--were more often just considered geeks who happened to be female. The "geek girl" label wasn't really a "thing." The "geek girl" label is a mixed bag because, on the one hand, it's a statement of empowerment, i.e. an assertion that women can enjoy and be as knowledgeable of/competent with the geeky things that men enjoy, but on the other hand it risks creating an even greater divide between the sexes by highlighting the differences between "geek guys" and "geek girls" instead of the similarities that unite geeks.</p><p></p><p>So, unfortunately, just like many things in society, there's a difference in how this fraudulence is expressed based on sex and gender. Men who fraudulently make use of geek culture tend to do so in non-sexual, gender-neutral ways like corporate marketing (pandering to "geeks" in advertising, The Big Bang Theory [according to some], etc.), whereas with women, due to having less agency in mainstream culture, it has a specifically gendered expression. And in that respect, this issue is no different than the myriad other issues in society related to gender inequality.</p><p></p><p>I'll note that I've always been one of the ones to argue that we're all just "geeks" regardless of gender, and that it didn't need to become a gender issue in the first place. Unfortunately, that's a pretty Utopian ideal.</p><p></p><p>EDIT: Oops, this post ended up being longer than I intended, so I'll add the disclaimer to not mistake my wordiness for conviction, as I'm more interested in just exploring ideas rather than making absolute conclusions. As usual, play whatever you please. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dragoslav, post: 7651506, member: 6690267"] That's part of the larger, systemic problem that I addressed in the last part of my post, that women don't have the agency that men have in defining mainstream culture. A man can pretty much do whatever he wants and be assured that he will fit into a more-or-less mainstream niche, while women don't have that luxury. Until a sex becomes more entrenched in a particular sphere, unfortunately a person's sex sets him or her apart from the people who are more typically associated with that sphere, which is why, on the flip side, you had phrases like "male nurse" for men in typically woman-dominated occupations. Hence, nobody would have thought to use the phrase "geek boy" at all. The pejorative "fake geek girl" developed as a response to a previous phenomenon of the specifically gendered "geek girl" trend. With competitive gaming groups or individuals marketing themselves or being marketed as "geek girls," it suddenly became a gender issue. Before the advent of the "geek girl" label that grew in popularity a few years ago, nobody would have used the phrase "geek boy" not just because geekdom was male-dominated, but because female geeks--while less common--were more often just considered geeks who happened to be female. The "geek girl" label wasn't really a "thing." The "geek girl" label is a mixed bag because, on the one hand, it's a statement of empowerment, i.e. an assertion that women can enjoy and be as knowledgeable of/competent with the geeky things that men enjoy, but on the other hand it risks creating an even greater divide between the sexes by highlighting the differences between "geek guys" and "geek girls" instead of the similarities that unite geeks. So, unfortunately, just like many things in society, there's a difference in how this fraudulence is expressed based on sex and gender. Men who fraudulently make use of geek culture tend to do so in non-sexual, gender-neutral ways like corporate marketing (pandering to "geeks" in advertising, The Big Bang Theory [according to some], etc.), whereas with women, due to having less agency in mainstream culture, it has a specifically gendered expression. And in that respect, this issue is no different than the myriad other issues in society related to gender inequality. I'll note that I've always been one of the ones to argue that we're all just "geeks" regardless of gender, and that it didn't need to become a gender issue in the first place. Unfortunately, that's a pretty Utopian ideal. EDIT: Oops, this post ended up being longer than I intended, so I'll add the disclaimer to not mistake my wordiness for conviction, as I'm more interested in just exploring ideas rather than making absolute conclusions. As usual, play whatever you please. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Season of Sexism #2: The Fake Geek Girl; plus Origins Award Winners, and Red Aegis' designer dream t
Top