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Seasonal and day-night cycles
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<blockquote data-quote="Lanefan" data-source="post: 7235776" data-attributes="member: 29398"><p>Another thing to track is the phases of the moon(s), as this can greatly affect outdoors night vision.</p><p></p><p>I always tell the players what the game-world weather is doing where the PCs are, provided they can see outside; and sometimes it can make a big difference e.g. rain makes climbing more difficult, snow makes travel slower (and tracks easier or harder to follow depending whether they were left before or after the snow fell), rain or snow or fog impairs visibility, wind carries scent, high wind makes flying difficult for both PCs and flying foes, etc. And if the party is at sea then weather conditions become paramount.</p><p></p><p>If the campaign is set in a "southern" area e.g. the equivalent of California or Greece then season rarely matters - it's just varying levels of 'hot' broken by occasional storms and - in Greece - occasional winter snow for a day or two before springing right back to hot. If it's set near the equator then the only difference is whether it's raining or not. But if it's set in an area that gets 4 real seasons then seasonality is important, to the point that a party might even decide to take the winters off and only adventure in the summers.</p><p></p><p>Seasonality also impacts what goes on in the game world around the PCs - commoners are less available during planting and harvest times, military campaigns and wars (mostly) only happen in the summers, and so on. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7235776, member: 29398"] Another thing to track is the phases of the moon(s), as this can greatly affect outdoors night vision. I always tell the players what the game-world weather is doing where the PCs are, provided they can see outside; and sometimes it can make a big difference e.g. rain makes climbing more difficult, snow makes travel slower (and tracks easier or harder to follow depending whether they were left before or after the snow fell), rain or snow or fog impairs visibility, wind carries scent, high wind makes flying difficult for both PCs and flying foes, etc. And if the party is at sea then weather conditions become paramount. If the campaign is set in a "southern" area e.g. the equivalent of California or Greece then season rarely matters - it's just varying levels of 'hot' broken by occasional storms and - in Greece - occasional winter snow for a day or two before springing right back to hot. If it's set near the equator then the only difference is whether it's raining or not. But if it's set in an area that gets 4 real seasons then seasonality is important, to the point that a party might even decide to take the winters off and only adventure in the summers. Seasonality also impacts what goes on in the game world around the PCs - commoners are less available during planting and harvest times, military campaigns and wars (mostly) only happen in the summers, and so on. Lanefan [/QUOTE]
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