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Story Hour
seasong's Light Against The Dark (FEB 06)
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<blockquote data-quote="seasong" data-source="post: 502107" data-attributes="member: 5137"><p>Thank you for the kind words <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>As always, I can't speak for the players' feelings directly, but when we're not doing D&D, we handle skill improvement purely with training time (as opposed to an XP system), so there's some precedent.</p><p></p><p>Also, in <em>playing time</em>, XP comes reasonably quickly. We spend as much time roleplaying the 'in between time' as the players want, but when they're ready for adventure and XP earning power, we skip ahead to that.Mmmm, mountains.</p><p></p><p>Roughly how it will play out: The PCs start as young adventurers, grow into their roles, become great heroes as they approach middle age, and become living legends as they begin to age. I'm hoping to do some epic gaming before the campaign is out.</p><p></p><p>Yes, the typical 5-level mega adventure probably won't work so well for this campaign. As incognito noted, this isn't a very typical campaign.</p><p></p><p>For a consistent story arc, well... I can't say too much without spoiling some long term plans, but I hope to demonstrate a number of in-story techniques for keeping everyone together, a coherent arc going, and a sense of long-term story fulfillment.</p><p></p><p>In the present action, I'm using the war setting as a creche chamber, during which the PCs develop loyalty to each other without as strong a chance of going separate ways. Among other things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.In theory, anyone can learn any type of magic. In practice, it requires enough dedication that someone who learns magic usually has to sacrifice just about everything else.</p><p></p><p>Greppa could be likened to a Rogue who is shifting to pure Spell Caster. Merideth is a pure Spell Caster who wishes she was also a great Warrior. Athan is a great Warrior with no magic at all.</p><p></p><p>I'm working on some expanded explanation on the web site, but I don't know how soon that will be finished. Eventually I should have a complete OGL system in place, without as much need for constant GM oversight.</p></blockquote><p></p>
[QUOTE="seasong, post: 502107, member: 5137"] Thank you for the kind words :). As always, I can't speak for the players' feelings directly, but when we're not doing D&D, we handle skill improvement purely with training time (as opposed to an XP system), so there's some precedent. Also, in [i]playing time[/i], XP comes reasonably quickly. We spend as much time roleplaying the 'in between time' as the players want, but when they're ready for adventure and XP earning power, we skip ahead to that.Mmmm, mountains. Roughly how it will play out: The PCs start as young adventurers, grow into their roles, become great heroes as they approach middle age, and become living legends as they begin to age. I'm hoping to do some epic gaming before the campaign is out. Yes, the typical 5-level mega adventure probably won't work so well for this campaign. As incognito noted, this isn't a very typical campaign. For a consistent story arc, well... I can't say too much without spoiling some long term plans, but I hope to demonstrate a number of in-story techniques for keeping everyone together, a coherent arc going, and a sense of long-term story fulfillment. In the present action, I'm using the war setting as a creche chamber, during which the PCs develop loyalty to each other without as strong a chance of going separate ways. Among other things ;).In theory, anyone can learn any type of magic. In practice, it requires enough dedication that someone who learns magic usually has to sacrifice just about everything else. Greppa could be likened to a Rogue who is shifting to pure Spell Caster. Merideth is a pure Spell Caster who wishes she was also a great Warrior. Athan is a great Warrior with no magic at all. I'm working on some expanded explanation on the web site, but I don't know how soon that will be finished. Eventually I should have a complete OGL system in place, without as much need for constant GM oversight. [/QUOTE]
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