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Playing the Game
Story Hour
seasong's Light Against The Dark (FEB 06)
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<blockquote data-quote="Lazybones" data-source="post: 555896" data-attributes="member: 143"><p>Hey seasong, I'm only on page 3 at the moment, but I wanted to add my commentary to your story hour. You've got a unique and very well-realized world, and as a DM/builder myself I appreciate your additional posts on the history/mythology/culture of your world. Your creation is reminscent of Old One's <em>Faded Glory</em> campaign setting in which two story hours here (his and Rel's) are set, in that it mixes real-history influences with a great deal of custom background and rules modifications.</p><p></p><p>Others have already commented on the challenges involved with placing players within a larger context in which they are not initially the "stars." This won't work with all players, but it seems that you have a good group that is willing to let you tell your story without feeling "railroaded." Plus your setup allows the players to have great reasons for why their characters are adventuring together, which is much better than "so you meet some strangers at an inn..."</p><p></p><p>Initially it was your post about the craft of writing that drew me to this story hour, and I was not disappointed. Good luck and I look forward to getting caught up on all the action (plus it seems I may have found someone as prolific as I am on updating!). </p><p></p><p>Lazy</p></blockquote><p></p>
[QUOTE="Lazybones, post: 555896, member: 143"] Hey seasong, I'm only on page 3 at the moment, but I wanted to add my commentary to your story hour. You've got a unique and very well-realized world, and as a DM/builder myself I appreciate your additional posts on the history/mythology/culture of your world. Your creation is reminscent of Old One's [i]Faded Glory[/i] campaign setting in which two story hours here (his and Rel's) are set, in that it mixes real-history influences with a great deal of custom background and rules modifications. Others have already commented on the challenges involved with placing players within a larger context in which they are not initially the "stars." This won't work with all players, but it seems that you have a good group that is willing to let you tell your story without feeling "railroaded." Plus your setup allows the players to have great reasons for why their characters are adventuring together, which is much better than "so you meet some strangers at an inn..." Initially it was your post about the craft of writing that drew me to this story hour, and I was not disappointed. Good luck and I look forward to getting caught up on all the action (plus it seems I may have found someone as prolific as I am on updating!). Lazy [/QUOTE]
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