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Story Hour
seasong's Light Against The Dark (FEB 06)
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<blockquote data-quote="seasong" data-source="post: 662899" data-attributes="member: 5137"><p>Okay, note to self: more vile cliffhangers = commentary from the woodwork <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p><strong>Barastrondo:</strong> If I did 76 updates a week, I would kill myself. Violently and messily. Fortunately, I barely manage that many a month <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. And thank you for the very kind words!</p><p></p><p>The orcs, I think I may have mentioned this before, were the original inspiration for this setting. Theralis had been under development (under the working title <em>nannedaisi</em>, mutilated greek for 'gentle river') for about a year, but nothing had really clinched it for roleplaying in until the orcs came along and dallied with my muse for a few days. She's been gleefully spitting gutteral insults ever since, so at least she's happy.</p><p></p><p>The rest of the world-building... well, this is how I do my campaigns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The players enjoy it, I think, and appreciate it, but it's hard to get them to <em>read it</em>. This story hour has turned into a near-perfect release!</p><p></p><p><strong>Greybar:</strong> Yes, you got it exactly. There <em>are</em> bows in the world (the kobolds have a very small, short-range bow designed for guerilla forest tactics, for example), but the PCs haven't come across them yet. Wait until they go a bit further north.</p><p></p><p><strong>Delgar:</strong> Yes! I'm still trying to figure out a format that works for sidebars and vignettes, but I want relevant information to be available. Appendices sounds like a good approach, I may try that next.</p><p></p><p><strong>J. Anson:</strong> Aglaonis is smaller, but more densely populated. They have direct access to wheat and cattle/goat products, rather than having to barter across distances for it. They are also an older culture, tied to older methods of alcohol. In general, beer cultures are going to outnumber wine cultures by a wide margin, especially travelling north... however, in general, Theralis and Aglaonis are likely the <em>best</em> at their respective traditions, due to heavy specialization and a lack of mass culture watering down.</p><p></p><p>As for whiskey, well, if there <em>is</em> a whiskey culture, it's not likely to be found on the peninsula - cereal mashes are uncommon, and, as mentioned, its production is counterintuitive.</p><p></p><p><strong>Greppa:</strong> I see you've done what you threatened <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="seasong, post: 662899, member: 5137"] Okay, note to self: more vile cliffhangers = commentary from the woodwork :). [b]Barastrondo:[/b] If I did 76 updates a week, I would kill myself. Violently and messily. Fortunately, I barely manage that many a month :). And thank you for the very kind words! The orcs, I think I may have mentioned this before, were the original inspiration for this setting. Theralis had been under development (under the working title [i]nannedaisi[/i], mutilated greek for 'gentle river') for about a year, but nothing had really clinched it for roleplaying in until the orcs came along and dallied with my muse for a few days. She's been gleefully spitting gutteral insults ever since, so at least she's happy. The rest of the world-building... well, this is how I do my campaigns :). The players enjoy it, I think, and appreciate it, but it's hard to get them to [i]read it[/i]. This story hour has turned into a near-perfect release! [b]Greybar:[/b] Yes, you got it exactly. There [i]are[/i] bows in the world (the kobolds have a very small, short-range bow designed for guerilla forest tactics, for example), but the PCs haven't come across them yet. Wait until they go a bit further north. [b]Delgar:[/b] Yes! I'm still trying to figure out a format that works for sidebars and vignettes, but I want relevant information to be available. Appendices sounds like a good approach, I may try that next. [b]J. Anson:[/b] Aglaonis is smaller, but more densely populated. They have direct access to wheat and cattle/goat products, rather than having to barter across distances for it. They are also an older culture, tied to older methods of alcohol. In general, beer cultures are going to outnumber wine cultures by a wide margin, especially travelling north... however, in general, Theralis and Aglaonis are likely the [i]best[/i] at their respective traditions, due to heavy specialization and a lack of mass culture watering down. As for whiskey, well, if there [i]is[/i] a whiskey culture, it's not likely to be found on the peninsula - cereal mashes are uncommon, and, as mentioned, its production is counterintuitive. [b]Greppa:[/b] I see you've done what you threatened ;). [/QUOTE]
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