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Story Hour
seasong's Light Against The Dark II (May 13)
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<blockquote data-quote="seasong" data-source="post: 696690" data-attributes="member: 5137"><p>The giants were doing that for them, and while the giants could throw boulders all day, the fireball-equivalents needed to be saved for emergencies (like keeping the Theralese off the giants when the giants needed to retreat).</p><p></p><p>It may not be evident from the story hour (I'm still working out how to describe battles well), but fireball's <em>only real effects</em> thus far has been on morale, and on specific knots of people (human or orc). Against armies measured in the hundreds, and spread out over wide distances, the arcanists (and the shamans) simply can't produce enough bang to shift the course of war.</p><p></p><p>Morale, on the other hand, is an awe-inspiring effect. If a front-line fighter thinks he may be taken out at some random moment by something he has no control over or ability to stop, he's shaky in the fight. And a simple -2 morale penalty, applied across average rolls for hundreds of people, can shift the battle a great deal.</p><p></p><p>Secondly, there were a lot fewer shamans (read: 2) who could cast that than there were arcanists who could do the same. On the other hand, the Theralese had no equivalents to the giants, so the shamans focused on bolstering the giants.</p><p></p><p>Whew! Got a bit carried away in that answer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="seasong, post: 696690, member: 5137"] The giants were doing that for them, and while the giants could throw boulders all day, the fireball-equivalents needed to be saved for emergencies (like keeping the Theralese off the giants when the giants needed to retreat). It may not be evident from the story hour (I'm still working out how to describe battles well), but fireball's [i]only real effects[/i] thus far has been on morale, and on specific knots of people (human or orc). Against armies measured in the hundreds, and spread out over wide distances, the arcanists (and the shamans) simply can't produce enough bang to shift the course of war. Morale, on the other hand, is an awe-inspiring effect. If a front-line fighter thinks he may be taken out at some random moment by something he has no control over or ability to stop, he's shaky in the fight. And a simple -2 morale penalty, applied across average rolls for hundreds of people, can shift the battle a great deal. Secondly, there were a lot fewer shamans (read: 2) who could cast that than there were arcanists who could do the same. On the other hand, the Theralese had no equivalents to the giants, so the shamans focused on bolstering the giants. Whew! Got a bit carried away in that answer! :) [/QUOTE]
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seasong's Light Against The Dark II (May 13)
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