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Community
Playing the Game
Story Hour
seasong's Light Against The Dark II (May 13)
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<blockquote data-quote="seasong" data-source="post: 704737" data-attributes="member: 5137"><p><strong>Warning: Game System Ahead</strong></p><p></p><p>So, a few words as to why this fight was fair <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>1. The party had <em>earth's skin</em> and <em>earth's strength</em> active on everyone. They finally learned that lesson with the armorcat.</p><p></p><p>2. The groundmouth did 8 (tendril) and 12 (bite) to Merideth in the first attack. Drop 4 off of each of those for <em>earth's skin</em> and she's only halfway dead. Those stomach acids were next, of course, and she <em>is</em> paralyzed, but...</p><p></p><p>3. Healers can cast regardless of paralysis. Check 'em out closely on the website - the only component for their spells is concentration (and/or XP for certain spells). So Merideth was just as useful inside the beast as out of it... and had a massive bonus to hit with her 3d8+5 no save touch attack.</p><p></p><p>4. The groundmouth had 176 hp. The party was dishing out about 50 hp per round (mostly subdual), not counting criticals (the first round they dished out 99 hp). The groundmouth only lasted 3 rounds; Merideth took a total of 40 hp, minus 26 hp of healing, staggered over the three rounds. Even with regeneration/10, they can really dish it out.</p><p></p><p>So, in summary, it was a very, very tough fight. A slip on anyone's part and the party would have suffered grievous losses. But no one slipped, and they won through.</p></blockquote><p></p>
[QUOTE="seasong, post: 704737, member: 5137"] [b]Warning: Game System Ahead[/b] So, a few words as to why this fight was fair ;). 1. The party had [i]earth's skin[/i] and [i]earth's strength[/i] active on everyone. They finally learned that lesson with the armorcat. 2. The groundmouth did 8 (tendril) and 12 (bite) to Merideth in the first attack. Drop 4 off of each of those for [i]earth's skin[/i] and she's only halfway dead. Those stomach acids were next, of course, and she [i]is[/i] paralyzed, but... 3. Healers can cast regardless of paralysis. Check 'em out closely on the website - the only component for their spells is concentration (and/or XP for certain spells). So Merideth was just as useful inside the beast as out of it... and had a massive bonus to hit with her 3d8+5 no save touch attack. 4. The groundmouth had 176 hp. The party was dishing out about 50 hp per round (mostly subdual), not counting criticals (the first round they dished out 99 hp). The groundmouth only lasted 3 rounds; Merideth took a total of 40 hp, minus 26 hp of healing, staggered over the three rounds. Even with regeneration/10, they can really dish it out. So, in summary, it was a very, very tough fight. A slip on anyone's part and the party would have suffered grievous losses. But no one slipped, and they won through. [/QUOTE]
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seasong's Light Against The Dark II (May 13)
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