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Story Hour
seasong's Light Against The Dark II (May 13)
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<blockquote data-quote="Delgar" data-source="post: 726173" data-attributes="member: 3195"><p>Hey Seasong,</p><p></p><p>I just wanted to say I'm interested in hearing the answers to Icognito's questions as well. Also I feel a little bit snubbed as one of your fanboys, since I was pretty much here since the begining as well, just because you didn't have to sle...err buy me off to win an Iron DM competition doesn't mean I'm nothing .</p><p></p><p>Here's a question for you, seeing that magic items are fairly rare in your world (or at least it seems that way to me). Have you thought about using a mundane way to enhance weapons. For example rather than a Longsword +2 being magical it would just have a non-magical enhancement bonus for +2 hit/+2 dam and be created by master smiths. Just a very well crafted sword, after that any additional magical properties (ie, flaming, shock, vorpal) would have to be magically imbued. Anyway just thought I'd through that one by you.</p><p></p><p>Anyway, just want you to let you know to keep the good work I'm still reading! Also, I enjoyed the PDF version of Part I, I liked that the vignette's were lodged within the text. I think that if you wanted to add any world building information to it, I think it would be best to put it in an appendix at the back. That way those that are interested in it can read at their leisure and those that aren't don't have the juicy story interrupted by game text. You may also, want to add the players stats in the appendix and describe the spells being used. Just my thoughts.</p><p></p><p>Anyway, thanks for helping me out in my gladiator thread. Things are finally starting to fall into place. Hopefully I'll actually start to game soon and get to write my own storyhour! Need to find some players first.</p><p></p><p>Nuff said</p><p></p><p>Delgar</p><p></p><p><em>P.S. Help a poor DM out with ideas! </em> <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=38328" target="_blank">Gladiator Thread</a></p></blockquote><p></p>
[QUOTE="Delgar, post: 726173, member: 3195"] Hey Seasong, I just wanted to say I'm interested in hearing the answers to Icognito's questions as well. Also I feel a little bit snubbed as one of your fanboys, since I was pretty much here since the begining as well, just because you didn't have to sle...err buy me off to win an Iron DM competition doesn't mean I'm nothing . Here's a question for you, seeing that magic items are fairly rare in your world (or at least it seems that way to me). Have you thought about using a mundane way to enhance weapons. For example rather than a Longsword +2 being magical it would just have a non-magical enhancement bonus for +2 hit/+2 dam and be created by master smiths. Just a very well crafted sword, after that any additional magical properties (ie, flaming, shock, vorpal) would have to be magically imbued. Anyway just thought I'd through that one by you. Anyway, just want you to let you know to keep the good work I'm still reading! Also, I enjoyed the PDF version of Part I, I liked that the vignette's were lodged within the text. I think that if you wanted to add any world building information to it, I think it would be best to put it in an appendix at the back. That way those that are interested in it can read at their leisure and those that aren't don't have the juicy story interrupted by game text. You may also, want to add the players stats in the appendix and describe the spells being used. Just my thoughts. Anyway, thanks for helping me out in my gladiator thread. Things are finally starting to fall into place. Hopefully I'll actually start to game soon and get to write my own storyhour! Need to find some players first. Nuff said Delgar [I]P.S. Help a poor DM out with ideas! [/I] [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=38328]Gladiator Thread[/URL] [/QUOTE]
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