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Story Hour
seasong's Light Against The Dark II (May 13)
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<blockquote data-quote="seasong" data-source="post: 785166" data-attributes="member: 5137"><p>Yeah, <em>cantrip</em> and <em>ray of frost</em> variants, that's about it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. If you can't tell, I purchased <em>Tournaments, Fairs and Taverns</em> before I ran the Olympiad, and spent about two nights reading through it. I was generally impressed (the rules for drinking and degree of success in competition were particularly good), but when I got to the magic section, everything was just... implausible.</p><p></p><p>A wizard spends most of his life being unable to even practice the skills needed for the contest, and THEN, suddenly, he's in a life or death transformation competition? That works in mythology, where being a wizard is an on/off affair, but in a world where the majority of wizards are low level and have a competitive spirit, they will develop competitions <em>they</em> can play in.</p><p></p><p>The <em>conjuring</em> game was obviously inspired by miniatures, <em>Magic the Addiction</em>, and the militant nature of Theralis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>The <em>ray shooting</em> competition was suggested by Greppa, and overall I think it was rather excellent. A measure of reflexes, mastery of rays, and certain feats, it makes an excellent test for a particular kind of arcanist combat. It also gave me an idea for a northern tradition of spell duelling with rays & a 0-level shield (will save to interpose the shield between the ray and yourself). Ray duelling isn't done in Theralis, but Greppa may find himself in such a situation when they travel north <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>The "impress the crowd" contest is mostly a matter of Perform skill and a good idea. Props to Greppa for an excellent portrayal of a drunk arcanist entering with neither one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Next up, Bellos finds out that backwater Theralese know how to use a sling as well, and Merideth demonstrates remarkable development as an esper.</p></blockquote><p></p>
[QUOTE="seasong, post: 785166, member: 5137"] Yeah, [i]cantrip[/i] and [i]ray of frost[/i] variants, that's about it :). If you can't tell, I purchased [i]Tournaments, Fairs and Taverns[/i] before I ran the Olympiad, and spent about two nights reading through it. I was generally impressed (the rules for drinking and degree of success in competition were particularly good), but when I got to the magic section, everything was just... implausible. A wizard spends most of his life being unable to even practice the skills needed for the contest, and THEN, suddenly, he's in a life or death transformation competition? That works in mythology, where being a wizard is an on/off affair, but in a world where the majority of wizards are low level and have a competitive spirit, they will develop competitions [i]they[/i] can play in. The [i]conjuring[/i] game was obviously inspired by miniatures, [i]Magic the Addiction[/i], and the militant nature of Theralis :). The [i]ray shooting[/i] competition was suggested by Greppa, and overall I think it was rather excellent. A measure of reflexes, mastery of rays, and certain feats, it makes an excellent test for a particular kind of arcanist combat. It also gave me an idea for a northern tradition of spell duelling with rays & a 0-level shield (will save to interpose the shield between the ray and yourself). Ray duelling isn't done in Theralis, but Greppa may find himself in such a situation when they travel north :). The "impress the crowd" contest is mostly a matter of Perform skill and a good idea. Props to Greppa for an excellent portrayal of a drunk arcanist entering with neither one :). Next up, Bellos finds out that backwater Theralese know how to use a sling as well, and Merideth demonstrates remarkable development as an esper. [/QUOTE]
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