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Story Hour
seasong's Light Against The Dark II (May 13)
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<blockquote data-quote="seasong" data-source="post: 803348" data-attributes="member: 5137"><p>Heh. Yeah <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Forgive me for getting on my Noble Savages kick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.Again, it may not even get off the ground. At this point, the Council has convened and decided that it needs to be done, and they have decided on a method for spinning it to the populace. But they remain sensitive to the populace, and if the idea lacks any popular support, many Council Members will pull their support for it as well.</p><p></p><p>If it does get off the ground, it would most likely work through the military - they provide a central starting point. The military would capture orcs, charge them with "war debt", and sentence them to a period of time (or an amount of service) necessary to work off that debt, away from the war. Children would be free of war debt, of course, and it would all look very temporary.</p><p></p><p>The actual numbers, initially, are likely to be about 1 orc in the fields per 50 Theralese citizens, and since the orcs would be a lot cheaper to "hire from the military", the poorest vineyards (and the greediest) would likely be the first to adopt orcs in their fields.</p><p></p><p>Since there are orc citizens, who are immensely valued, a method of differentiating them would be needed - a simple iron band around the neck, thick enough to be "unbreakable", would be sufficient. If there were problems, branding might be used, with a date in the brand, so that anyone could look at the brand and know the orc was free now.</p><p></p><p>Orcs would be kept mostly separate, with any given orc mostly seeing humans during the 50:1 ratio period. As more war debtors came in, orcs would gradually begin to be put together, but even then they would not be allowed to speak with orcs in other regions, and an uprising in one area would be brutally put down, as an example to prevent it from happening elsewhere. After the first "rebellion" or two, it is unlikely that any orcs would be willing to be the ones to start anything.</p><p></p><p>At the moment, that's all theory, of course. As I said, support for it could disappear in a heartbeat.</p><p></p><p>As for magic and adventurers... (I assume you meant "heroes")</p><p></p><p>Magic doesn't change power relationships - at most, it changes who HAS the power, but not how that power is used. And Theralis is the one with the magic.</p><p></p><p>Powerful individuals (such as Kyriotes) can have immense impacts on society. And do. For example, Phitios is a powerful individual. He is about to attempt to change his society on a macroscopic scale.</p><p></p><p>Of course, the standard D&D adventurer is a little different - they have very modernist ideas and ideals, such as an innate sense of modern justice and sentient rights. If they were charismatic, they would likely have a sizable impact on the world, and the cost of maintaining slaves (adding "angry adventurers wrecking town" to the list of maintenance costs).Nope.</p></blockquote><p></p>
[QUOTE="seasong, post: 803348, member: 5137"] Heh. Yeah :). Forgive me for getting on my Noble Savages kick :).Again, it may not even get off the ground. At this point, the Council has convened and decided that it needs to be done, and they have decided on a method for spinning it to the populace. But they remain sensitive to the populace, and if the idea lacks any popular support, many Council Members will pull their support for it as well. If it does get off the ground, it would most likely work through the military - they provide a central starting point. The military would capture orcs, charge them with "war debt", and sentence them to a period of time (or an amount of service) necessary to work off that debt, away from the war. Children would be free of war debt, of course, and it would all look very temporary. The actual numbers, initially, are likely to be about 1 orc in the fields per 50 Theralese citizens, and since the orcs would be a lot cheaper to "hire from the military", the poorest vineyards (and the greediest) would likely be the first to adopt orcs in their fields. Since there are orc citizens, who are immensely valued, a method of differentiating them would be needed - a simple iron band around the neck, thick enough to be "unbreakable", would be sufficient. If there were problems, branding might be used, with a date in the brand, so that anyone could look at the brand and know the orc was free now. Orcs would be kept mostly separate, with any given orc mostly seeing humans during the 50:1 ratio period. As more war debtors came in, orcs would gradually begin to be put together, but even then they would not be allowed to speak with orcs in other regions, and an uprising in one area would be brutally put down, as an example to prevent it from happening elsewhere. After the first "rebellion" or two, it is unlikely that any orcs would be willing to be the ones to start anything. At the moment, that's all theory, of course. As I said, support for it could disappear in a heartbeat. As for magic and adventurers... (I assume you meant "heroes") Magic doesn't change power relationships - at most, it changes who HAS the power, but not how that power is used. And Theralis is the one with the magic. Powerful individuals (such as Kyriotes) can have immense impacts on society. And do. For example, Phitios is a powerful individual. He is about to attempt to change his society on a macroscopic scale. Of course, the standard D&D adventurer is a little different - they have very modernist ideas and ideals, such as an innate sense of modern justice and sentient rights. If they were charismatic, they would likely have a sizable impact on the world, and the cost of maintaining slaves (adding "angry adventurers wrecking town" to the list of maintenance costs).Nope. [/QUOTE]
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