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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8562580" data-attributes="member: 57383"><p>It's fine it leaving a couple of arms free to stabilize itself if that's the intention.</p><p></p><p>The AD&D Giant Cephalopods used two of their limbs for balance while attacking with the others, for example in the 1E <em>Monster Manual</em> (1977):</p><p></p><p style="margin-left: 20px"><strong>Giant Octopus</strong></p> <p style="margin-left: 20px">NO. OF ATTACKS:<em> 7</em></p> <p style="margin-left: 20px">DAMAGE/ATTACK:<em> 1-4 (× 6)/2-12</em> <span style="color: blue">i.e. six 1d4 tentacles plus a 2d6 beak</span></p> <p style="margin-left: 20px">A giant octopus will generally attack with 6 of its 8 tentacles, using 2 to anchor itself. Each tentacle striking does only 1-4 hit points of damage, but unless the member is loosened or severed, it will do twice initial damage (2-8 points) each melee round thereafter.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Giant Squid</strong></p> <p style="margin-left: 20px">NO. OF ATTACKS:<em> 9</em></p> <p style="margin-left: 20px">DAMAGE/ATTACK:<em> 1-6 (× 6)/5-20</em> <span style="color: blue">i.e. eight 1d6 tentacles plus a 5d4 beak*</span></p> <p style="margin-left: 20px">When a giant squid attacks it will anchor itself — or stabilize itself — with two of its arms and attack with the other 8. Each tentacle does 1-6 hit points on the first melee round it hits, and thereafter it constricts the opponent for 2-12 points of damage per melee round.</p> <p style="margin-left: 20px"><span style="color: blue">*You can get 5-20 using 3d6+2 but the 2E AD&D rules specify it's 5d4.</span></p><p></p><p>So you've got precedent!</p><p></p><p>Incidentally, in both BECMI D&D and 3rd Edition D&D a Giant Octopus has attacks with all eight arms plus its beak, for nine attacks in total, while in 5E a Giant Octopus only makes one attack with all its tentacles.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8562580, member: 57383"] It's fine it leaving a couple of arms free to stabilize itself if that's the intention. The AD&D Giant Cephalopods used two of their limbs for balance while attacking with the others, for example in the 1E [I]Monster Manual[/I] (1977): [INDENT][B]Giant Octopus[/B][/INDENT] [INDENT]NO. OF ATTACKS:[I] 7[/I][/INDENT] [INDENT]DAMAGE/ATTACK:[I] 1-4 (× 6)/2-12[/I] [COLOR=blue]i.e. six 1d4 tentacles plus a 2d6 beak[/COLOR][/INDENT] [INDENT]A giant octopus will generally attack with 6 of its 8 tentacles, using 2 to anchor itself. Each tentacle striking does only 1-4 hit points of damage, but unless the member is loosened or severed, it will do twice initial damage (2-8 points) each melee round thereafter.[/INDENT] [INDENT][/INDENT] [INDENT][B]Giant Squid[/B][/INDENT] [INDENT]NO. OF ATTACKS:[I] 9[/I][/INDENT] [INDENT]DAMAGE/ATTACK:[I] 1-6 (× 6)/5-20[/I] [COLOR=blue]i.e. eight 1d6 tentacles plus a 5d4 beak*[/COLOR][/INDENT] [INDENT]When a giant squid attacks it will anchor itself — or stabilize itself — with two of its arms and attack with the other 8. Each tentacle does 1-6 hit points on the first melee round it hits, and thereafter it constricts the opponent for 2-12 points of damage per melee round.[/INDENT] [INDENT][COLOR=blue]*You can get 5-20 using 3d6+2 but the 2E AD&D rules specify it's 5d4.[/COLOR][/INDENT] So you've got precedent! Incidentally, in both BECMI D&D and 3rd Edition D&D a Giant Octopus has attacks with all eight arms plus its beak, for nine attacks in total, while in 5E a Giant Octopus only makes one attack with all its tentacles. [/QUOTE]
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