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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8563035" data-attributes="member: 57383"><p>Remembered a couple of points I meant to bring up.</p><p></p><p>Firstly, do you want it to be able to attack one target with three arms as per the previous proposal:</p><p></p><p style="margin-left: 20px"><em><strong>Multiattack #1.</strong></em> The giant ophiuroid can make up to three attacks: it can make one attack with its bite against a target it is grappling, the remaining attacks must be arm attacks. If the ophiuroid has fewer than three arms because of its <em>Shed Arms</em> ability, the maximum number of arm attacks it can make equals its current number of arms.</p><p></p><p>Or do we want to limit it to one arm per target, i.e.:</p><p></p><p style="margin-left: 20px"><em><strong>Multiattack #2.</strong></em> The giant ophiuroid can make up to three attacks: it can make one attack with its bite against an target it is grappling, the remaining attacks must be arm attacks. <span style="color: red">A giant ophiuroid can't attack an target with more than one arm; multiple arm attacks must target different opponents.</span> If the ophiuroid has fewer than three arms because of its <em>Shed Arms</em> ability, the maximum number of arm attacks it can make equals its current number of arms.</p><p></p><p>Secondly, the Brittle Star's arms should pull the target towards the creature's mouth. At the moment, if an arm holds a victim 10 or 15 feet away there's no way for it to bite them unless the Ophiuroid moves itself closer.</p><p></p><p>So we need an addendum. How about:</p><p></p><p style="margin-left: 20px"><em><strong>Arm #2.</strong> Melee Weapon Attack</em>: +4 to hit, reach 15 ft., one target. <em>Hit</em>: 5 (1d6 + 2) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the ophiuroid can't use that arm to attack a different target. <span style="color: red">If the arm hits a target that it is already grappling, the target must succeed at a DC 12 Strength check or be pulled within reach of the ophiuroid's bite attack, or into the nearest empty space if that isn't possible.</span></p><p></p><p>Do those tweaks suit you?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8563035, member: 57383"] Remembered a couple of points I meant to bring up. Firstly, do you want it to be able to attack one target with three arms as per the previous proposal: [INDENT][I][B]Multiattack #1.[/B][/I] The giant ophiuroid can make up to three attacks: it can make one attack with its bite against a target it is grappling, the remaining attacks must be arm attacks. If the ophiuroid has fewer than three arms because of its [I]Shed Arms[/I] ability, the maximum number of arm attacks it can make equals its current number of arms.[/INDENT] Or do we want to limit it to one arm per target, i.e.: [INDENT][I][B]Multiattack #2.[/B][/I] The giant ophiuroid can make up to three attacks: it can make one attack with its bite against an target it is grappling, the remaining attacks must be arm attacks. [COLOR=red]A giant ophiuroid can't attack an target with more than one arm; multiple arm attacks must target different opponents.[/COLOR] If the ophiuroid has fewer than three arms because of its [I]Shed Arms[/I] ability, the maximum number of arm attacks it can make equals its current number of arms.[/INDENT] Secondly, the Brittle Star's arms should pull the target towards the creature's mouth. At the moment, if an arm holds a victim 10 or 15 feet away there's no way for it to bite them unless the Ophiuroid moves itself closer. So we need an addendum. How about: [INDENT][I][B]Arm #2.[/B] Melee Weapon Attack[/I]: +4 to hit, reach 15 ft., one target. [I]Hit[/I]: 5 (1d6 + 2) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the ophiuroid can't use that arm to attack a different target. [COLOR=red]If the arm hits a target that it is already grappling, the target must succeed at a DC 12 Strength check or be pulled within reach of the ophiuroid's bite attack, or into the nearest empty space if that isn't possible.[/COLOR][/INDENT] Do those tweaks suit you? [/QUOTE]
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