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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8564314" data-attributes="member: 57383"><p>Proceeding nicely, although it's missing the <strong>Condition Immunities</strong> and the Arms "up to 5 targets" paragraph:</p><p></p><p style="margin-left: 20px">The giant ophiuroid has five arms (unless it lost some to a <em>Shed Arm</em> reaction), each of which can grapple one target.</p><p></p><p>Updating the <strong><a href="https://enworld.org/index.php?posts/8557938" target="_blank">Giant Brittle Star (Ophiuroid)</a></strong>.</p><p></p><p>So it's just the Shed Arm reaction to figure out for them.</p><p></p><p>Still not entirely decided how to approach this. A real life Brittle Star can deliberately shed an arm to distract an enemy and scurry away, and they can also just break off due to damage.</p><p></p><p>So how to do this. Does the attacker roll or the Brittle Star or does it depend on the circumstances.</p><p></p><p>Maybe have a Strength check to snap off the arm, usually by the attacker but if the Brittle Stars wants to it can make a Strength check too?</p><p></p><p>It could be automatic (if brittle star takes X+ damage or just 'cause it wants to shed an arm) or be triggered by the brittle star taking Y+ damage and then making a save to avoid losing an arm.</p><p></p><p>Obviously, losing an arm releases any creature it is grappling, but does it have any other effect?</p><p></p><p>It could "cushion" the damage from the blow that broke it - since excess damage that shreds an arm won't do anything to a brittle star that's no longer attached to the arm.</p><p></p><p>Decisions decisions.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8564314, member: 57383"] Proceeding nicely, although it's missing the [B]Condition Immunities[/B] and the Arms "up to 5 targets" paragraph: [INDENT]The giant ophiuroid has five arms (unless it lost some to a [I]Shed Arm[/I] reaction), each of which can grapple one target.[/INDENT] Updating the [B][URL='https://enworld.org/index.php?posts/8557938']Giant Brittle Star (Ophiuroid)[/URL][/B]. So it's just the Shed Arm reaction to figure out for them. Still not entirely decided how to approach this. A real life Brittle Star can deliberately shed an arm to distract an enemy and scurry away, and they can also just break off due to damage. So how to do this. Does the attacker roll or the Brittle Star or does it depend on the circumstances. Maybe have a Strength check to snap off the arm, usually by the attacker but if the Brittle Stars wants to it can make a Strength check too? It could be automatic (if brittle star takes X+ damage or just 'cause it wants to shed an arm) or be triggered by the brittle star taking Y+ damage and then making a save to avoid losing an arm. Obviously, losing an arm releases any creature it is grappling, but does it have any other effect? It could "cushion" the damage from the blow that broke it - since excess damage that shreds an arm won't do anything to a brittle star that's no longer attached to the arm. Decisions decisions. [/QUOTE]
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