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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8564803" data-attributes="member: 57383"><p>Upon reflection, I think automatic makes more sense.</p><p></p><p>So instead of:</p><p></p><p style="margin-left: 20px">In addition, if a giant brittle star is threatened or attacked by a creature larger than itself, or its hit points are reduced to ## of fewer, it can attempt to deliberately tear off an arm. The brittle star makes a DC 10 Strength check and severs one of its own arms if it succeeds.</p><p></p><p>How about:</p><p></p><p style="margin-left: 20px">In addition, if a giant brittle star is threatened or attacked by a creature larger than itself, or its hit points are reduced to ## of fewer, it can choose to deliberately tear off one of its own arms as a reaction. This automatically severs an arm.</p><p></p><p>That leaves the HP thresholds, STR minimum and save DC.</p><p></p><p>The Brittle Star has 42 hp and 5 arms, so maybe 8 hit points for a blow mighty enough to snap off an arm and 20 hit points for it feeling threatened enough to teat an arm off as a distraction?</p><p></p><p>If we want there to be a good chance of it losing most of its limbs in a combat we'd want to lower the threshold to, say 5 hit points for a potentially limb-severing blow. However, it's arm attacks do that damage 50% of the time which seems a bit too fragile.</p><p></p><p>I'm presuming the save to resist dismemberment is CON-based, which'd make it DC 13 or 15.</p><p></p><p>For the minimum Strength for a grappler to possibly tear off an arm, I was thinking STR 16 or 18. High enough it'd take a strong humanoid to do it, but not unlikely for an attacker to qualify.</p><p></p><p>Which of those suits you better?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8564803, member: 57383"] Upon reflection, I think automatic makes more sense. So instead of: [INDENT]In addition, if a giant brittle star is threatened or attacked by a creature larger than itself, or its hit points are reduced to ## of fewer, it can attempt to deliberately tear off an arm. The brittle star makes a DC 10 Strength check and severs one of its own arms if it succeeds.[/INDENT] How about: [INDENT]In addition, if a giant brittle star is threatened or attacked by a creature larger than itself, or its hit points are reduced to ## of fewer, it can choose to deliberately tear off one of its own arms as a reaction. This automatically severs an arm.[/INDENT] That leaves the HP thresholds, STR minimum and save DC. The Brittle Star has 42 hp and 5 arms, so maybe 8 hit points for a blow mighty enough to snap off an arm and 20 hit points for it feeling threatened enough to teat an arm off as a distraction? If we want there to be a good chance of it losing most of its limbs in a combat we'd want to lower the threshold to, say 5 hit points for a potentially limb-severing blow. However, it's arm attacks do that damage 50% of the time which seems a bit too fragile. I'm presuming the save to resist dismemberment is CON-based, which'd make it DC 13 or 15. For the minimum Strength for a grappler to possibly tear off an arm, I was thinking STR 16 or 18. High enough it'd take a strong humanoid to do it, but not unlikely for an attacker to qualify. Which of those suits you better? [/QUOTE]
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