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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8673238" data-attributes="member: 57383"><p>Yes, DC 17 is correct for the standard value but I was musing about possibly adding a minor bonus or penalty to make one or two of the checks lower or higher (i.e. DC 15 for the Reflex save). In the current draft I just applied an increase to the <em>restrained</em> escape DC.</p><p></p><p></p><p></p><p>It seemed too low to me as well, but I was basing it on the hit points of a giant spider's web (5 hp). Maybe we should use the Troll's <strong><em>Loathsome Limbs</em></strong> as a comparison? Trolls have the same Challenge of 5 as our lad and the limbs take 15 hit points to sever.</p><p></p><p>I'd considered 10 or 12 damage but wouldn't go up to 15. Cutting through both the mucus and arm branches requires the combined hp of both, which'd be 30 hp if each had 15 hit points. Even 24 hp from the mucus/net having 12 hp apiece seems a little too high to me.</p><p></p><p>Come to think of it, I was going to require the damage be delivered <em>with a single attack</em> to break the mucus/branches but neglected to put that in. Must remember to include that in the next amendment.</p><p></p><p>I also wondered about making the mucus (and possibly the arm branches?) immune to piercing damage, so the victims can only free themselves with Escape checks or slashing attacks.</p><p></p><p>Finally, I haven't decided on an Armour Class for the branches/mucus. A spider's web is AC 10, but that feels too low. The obvious alternative is the base AC 15 of the giant basket star. On one hand that feels slightly high, but on the other hand that follows the precedent of <em><strong>Loathsome Limbs</strong></em>, which have the same AC as the troll to sever. If we do give it an AC a bit lower than the gorgonocephalid's main body I wouldn't have it that much lower, maybe AC 13?</p><p></p><p>So how about:</p><p></p><p style="margin-left: 20px">A creature can also free themselves from the grapple by doing at least 10 slashing damage to the net with a single attack (AC ## [<span style="color: red">13? 15?</span>]; immunity to bludgeoning, piercing and psychic damage).</p><p></p><p>And:</p><p></p><p style="margin-left: 20px">A creature can also free themselves from being restrained by doing at least 10 slashing damage to the mucus with a single attack (AC ## [<span style="color: red">13? 15?</span>]; immunity to bludgeoning, piercing, poison, and psychic damage); if the damage is 20 or higher the creature can simultaneously breaks free of the net's grapple.</p><p></p><p>For the "victims cutting themselves free" portion of the <em>Net of Arms</em>?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8673238, member: 57383"] Yes, DC 17 is correct for the standard value but I was musing about possibly adding a minor bonus or penalty to make one or two of the checks lower or higher (i.e. DC 15 for the Reflex save). In the current draft I just applied an increase to the [I]restrained[/I] escape DC. It seemed too low to me as well, but I was basing it on the hit points of a giant spider's web (5 hp). Maybe we should use the Troll's [B][I]Loathsome Limbs[/I][/B] as a comparison? Trolls have the same Challenge of 5 as our lad and the limbs take 15 hit points to sever. I'd considered 10 or 12 damage but wouldn't go up to 15. Cutting through both the mucus and arm branches requires the combined hp of both, which'd be 30 hp if each had 15 hit points. Even 24 hp from the mucus/net having 12 hp apiece seems a little too high to me. Come to think of it, I was going to require the damage be delivered [I]with a single attack[/I] to break the mucus/branches but neglected to put that in. Must remember to include that in the next amendment. I also wondered about making the mucus (and possibly the arm branches?) immune to piercing damage, so the victims can only free themselves with Escape checks or slashing attacks. Finally, I haven't decided on an Armour Class for the branches/mucus. A spider's web is AC 10, but that feels too low. The obvious alternative is the base AC 15 of the giant basket star. On one hand that feels slightly high, but on the other hand that follows the precedent of [I][B]Loathsome Limbs[/B][/I], which have the same AC as the troll to sever. If we do give it an AC a bit lower than the gorgonocephalid's main body I wouldn't have it that much lower, maybe AC 13? So how about: [INDENT]A creature can also free themselves from the grapple by doing at least 10 slashing damage to the net with a single attack (AC ## [[COLOR=red]13? 15?[/COLOR]]; immunity to bludgeoning, piercing and psychic damage).[/INDENT] And: [INDENT]A creature can also free themselves from being restrained by doing at least 10 slashing damage to the mucus with a single attack (AC ## [[COLOR=red]13? 15?[/COLOR]]; immunity to bludgeoning, piercing, poison, and psychic damage); if the damage is 20 or higher the creature can simultaneously breaks free of the net's grapple.[/INDENT] For the "victims cutting themselves free" portion of the [I]Net of Arms[/I]? [/QUOTE]
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