Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Seastars with high AC - 5e idea?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8716889" data-attributes="member: 57383"><p>Anyhow, the next thing to figure out is what roll tears off what sized portion. Upon reflection, it's easier if the check uses the damage inflicted rather than a fraction of the damage like the current draft.</p><p></p><p>How's this for a revision:</p><p></p><p style="margin-left: 20px"><span style="color: red"><em><strong>Severable Parts.</strong></em> Whenever a regenerative giant sea star takes at least 5 bludgeoning, piercing, or slashing damage from a single attack, roll 2d6 plus the damage inflicted to determine what happens; should the sea star takes more damage than its current hit points, use its current hit points for the inflicted damage (i.e. a sea star with 9 hit points that takes 14 damage rolls 2d6 + 9 not 2d6 + 14).</span></p> <p style="margin-left: 20px"><span style="color: red"> If the sea star is grappled by a creature that is Large size and/or possesses a Strength of 26 or higher, roll a Strength check to determine what happens, with advantage if the attacker is Gargantuan, The maximum result of this Strength check is twice the sea star's current hit points or 15, whichever it higher (i.e. a sea star with 12 hit points can have a maximum result of 24 on this grapple check, losing a Medium portion and an arm).</span></p> <p style="margin-left: 20px"><span style="color: red"> If a sea star has a portion torn off by a grapple, it takes damage equal to the grapple or the hit points of the separated portion (see below), whichever is higher – e.g. 5 (2d3 + 1) damage for a Small portion.</span></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><span style="color: red"><strong>less than 12:</strong> Nothing else happens.</span></li> <li data-xf-list-type="ul"><span style="color: red"><strong>12-14:</strong> A Tiny portion is separated from the sea star. </span></li> <li data-xf-list-type="ul"><span style="color: red"><strong>15-17:</strong> A Small portion is separated from the sea star. </span></li> <li data-xf-list-type="ul"><span style="color: red"><strong>18-20:</strong> A Medium portion is separated from the sea star. </span></li> <li data-xf-list-type="ul"><span style="color: red"><strong>21:</strong> A Small portion is separated from the sea star and it loses an arm. </span></li> <li data-xf-list-type="ul"><span style="color: red"><strong>22-26:</strong> A Medium portion is separated from the sea star and it loses an arm. </span></li> <li data-xf-list-type="ul"><span style="color: red"><strong>27 or more:</strong> If the regenerative sea star has more than 25 hit points remaining, a Large portion is separated the sea star and it loses an arm.<br /> If the sea star has fewer than 25 hit points remaining it is torn in twain, becoming two Large portions with its remaining hit points and Arms divided equally between them. </span></li> </ul> <p style="margin-left: 20px"><span style="color: red">A giant sea star that <strong>loses an arm</strong> is not inconvenienced, but if it loses more arms its speed and combat effectiveness start to drop:</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>A sea star with three arms</em> has speed 15 feet and fights normally.</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>A sea star with two arms</em> has speed 10 feet and its <em>Engulf</em> attack does not have advantage against creatures with rigid shells.</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>A sea star with one arm</em> has speed 10 feet and its <em>Arms</em> attack is reduced to 5 (1d4 + 3) bludgeoning damage. Its <em>Engulf</em> attack does not have advantage against creatures with rigid shells.</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>A sea star with no arms</em> has speed 5 feet; it can still make an <em>Arms</em> attack with the stumps of its limbs with range 5 ft. but it has disadvantage on the attack rolls. In addition, the bludgeoning damage of its <em>Arms</em> and <em>Engulf</em> attacks is reduced to 5 (1d4 + 3). The <em>Engulf</em> does not have advantage against rigid armored opponents.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: red"><strong>Separate portions</strong> of a regenerative sea star must make DC 15 Constitution saving throw to survive and regrow (see <em>Regenerative Regrowth</em>). On a failure the portion only remains mobile for 5 (1d10) minutes.</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>Tiny Portions</em> have 2 (1d4) hit points, 5 ft. speed and cannot attack.</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>Small Portions</em> have 5 (2d3 + 1) hit points and 5 ft. speed. If it has an arm attached it has 10 ft. speed and can make an <em>Arms</em> attack with a 5 ft. reach that does 2 (1d4) bludgeoning damage.</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>Medium Portions</em> have 10 (2d4 + 5) hit points and 10 ft. speed. If it has an arm attached it can make an <em>Arms</em> attack that does 5 (1d4 + 3) bludgeoning damage.</span></p> <p style="margin-left: 20px"><span style="color: red"> <em>Large Portions</em> have 20 (2d6 + 13) hit points. It can make an <em>Arms</em> attack that does 5 (1d4 + 3) bludgeoning damage or an <em>Engulf</em> attack that does 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) acid damage. The <em>Engulf</em> does not have advantage against creatures with rigid shells.</span></p><p></p><p>That covers everything I could think of.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8716889, member: 57383"] Anyhow, the next thing to figure out is what roll tears off what sized portion. Upon reflection, it's easier if the check uses the damage inflicted rather than a fraction of the damage like the current draft. How's this for a revision: [INDENT][COLOR=red][I][B]Severable Parts.[/B][/I] Whenever a regenerative giant sea star takes at least 5 bludgeoning, piercing, or slashing damage from a single attack, roll 2d6 plus the damage inflicted to determine what happens; should the sea star takes more damage than its current hit points, use its current hit points for the inflicted damage (i.e. a sea star with 9 hit points that takes 14 damage rolls 2d6 + 9 not 2d6 + 14).[/COLOR][/INDENT] [INDENT][COLOR=red] If the sea star is grappled by a creature that is Large size and/or possesses a Strength of 26 or higher, roll a Strength check to determine what happens, with advantage if the attacker is Gargantuan, The maximum result of this Strength check is twice the sea star's current hit points or 15, whichever it higher (i.e. a sea star with 12 hit points can have a maximum result of 24 on this grapple check, losing a Medium portion and an arm).[/COLOR][/INDENT] [INDENT][COLOR=red] If a sea star has a portion torn off by a grapple, it takes damage equal to the grapple or the hit points of the separated portion (see below), whichever is higher – e.g. 5 (2d3 + 1) damage for a Small portion.[/COLOR][/INDENT] [INDENT][LIST] [*][COLOR=red][B]less than 12:[/B] Nothing else happens.[/COLOR] [*][COLOR=red][B]12-14:[/B] A Tiny portion is separated from the sea star. [/COLOR] [*][COLOR=red][B]15-17:[/B] A Small portion is separated from the sea star. [/COLOR] [*][COLOR=red][B]18-20:[/B] A Medium portion is separated from the sea star. [/COLOR] [*][COLOR=red][B]21:[/B] A Small portion is separated from the sea star and it loses an arm. [/COLOR] [*][COLOR=red][B]22-26:[/B] A Medium portion is separated from the sea star and it loses an arm. [/COLOR] [*][COLOR=red][B]27 or more:[/B] If the regenerative sea star has more than 25 hit points remaining, a Large portion is separated the sea star and it loses an arm. If the sea star has fewer than 25 hit points remaining it is torn in twain, becoming two Large portions with its remaining hit points and Arms divided equally between them. [/COLOR] [/LIST][/INDENT] [INDENT][COLOR=red]A giant sea star that [B]loses an arm[/B] is not inconvenienced, but if it loses more arms its speed and combat effectiveness start to drop:[/COLOR][/INDENT] [INDENT][COLOR=red] [I]A sea star with three arms[/I] has speed 15 feet and fights normally.[/COLOR][/INDENT] [INDENT][COLOR=red] [I]A sea star with two arms[/I] has speed 10 feet and its [I]Engulf[/I] attack does not have advantage against creatures with rigid shells.[/COLOR][/INDENT] [INDENT][COLOR=red] [I]A sea star with one arm[/I] has speed 10 feet and its [I]Arms[/I] attack is reduced to 5 (1d4 + 3) bludgeoning damage. Its [I]Engulf[/I] attack does not have advantage against creatures with rigid shells.[/COLOR][/INDENT] [INDENT][COLOR=red] [I]A sea star with no arms[/I] has speed 5 feet; it can still make an [I]Arms[/I] attack with the stumps of its limbs with range 5 ft. but it has disadvantage on the attack rolls. In addition, the bludgeoning damage of its [I]Arms[/I] and [I]Engulf[/I] attacks is reduced to 5 (1d4 + 3). The [I]Engulf[/I] does not have advantage against rigid armored opponents.[/COLOR][/INDENT] [INDENT][/INDENT] [INDENT][COLOR=red][B]Separate portions[/B] of a regenerative sea star must make DC 15 Constitution saving throw to survive and regrow (see [I]Regenerative Regrowth[/I]). On a failure the portion only remains mobile for 5 (1d10) minutes.[/COLOR][/INDENT] [INDENT][COLOR=red] [I]Tiny Portions[/I] have 2 (1d4) hit points, 5 ft. speed and cannot attack.[/COLOR][/INDENT] [INDENT][COLOR=red] [I]Small Portions[/I] have 5 (2d3 + 1) hit points and 5 ft. speed. If it has an arm attached it has 10 ft. speed and can make an [I]Arms[/I] attack with a 5 ft. reach that does 2 (1d4) bludgeoning damage.[/COLOR][/INDENT] [INDENT][COLOR=red] [I]Medium Portions[/I] have 10 (2d4 + 5) hit points and 10 ft. speed. If it has an arm attached it can make an [I]Arms[/I] attack that does 5 (1d4 + 3) bludgeoning damage.[/COLOR][/INDENT] [INDENT][COLOR=red] [I]Large Portions[/I] have 20 (2d6 + 13) hit points. It can make an [I]Arms[/I] attack that does 5 (1d4 + 3) bludgeoning damage or an [I]Engulf[/I] attack that does 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) acid damage. The [I]Engulf[/I] does not have advantage against creatures with rigid shells.[/COLOR][/INDENT] That covers everything I could think of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
Seastars with high AC - 5e idea?
Top