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SEATTLE - [D&D4] "Skyship Galactica" (recruiting)
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<blockquote data-quote="Kevin Perrine" data-source="post: 4741612" data-attributes="member: 20347"><p>[D&D4] "Skyship Galactica" (recruiting -SEATTLE)</p><p></p><p>Here's the short pitch:</p><p></p><p></p><p>WHAT: D&D4, "Skyship Galactica"</p><p>WHERE: kevin's apt in Magnolia</p><p>WHEN: weekly, Friday 5:30-11pm</p><p>WHO: people interested in a fun somewhat "monster-of-the-week" with a heaping</p><p>helping of story and roleplaying. I call it "POPCORN DRAMA", think similar to</p><p>the TV show "Buffy the Vampire Slayer" in tone/pacing.</p><p></p><p></p><p>---------------------------------------------------</p><p></p><p>SKYSHIP GALACTICA</p><p></p><p>The modrons are geometrically-derived creatures that embody order irrespective</p><p>of morality.</p><p>They were created to make life easier on the Six Known Worlds.</p><p>And then the day came when the modrons decided to march.</p><p>After a long and bloody struggle, an armistice was declared.</p><p>The modrons left for The Clockwork Nirvana of Mechanus, a world to call their</p><p>own.</p><p>A remote dock in the Astral Sea was built...</p><p>Where modrons and mortals could meet and maintain diplomatic relations.</p><p>Every year, representatives of the Known Worlds send an officer...</p><p>The modrons send no one.</p><p>No-one has seen or heard from the modrons in over four hundred years...</p><p></p><p></p><p>The modrons were created by mortals.</p><p>They Evolved.</p><p>They Marched.</p><p>Creatures of ultimate law.</p><p>Flawless logic with no concept or need for good and evil.</p><p>There are fifteen ranks and many copies.</p><p>To look at one is to look at them all.</p><p>And they have a plan.</p><p>47,875 survivors in search of a home</p><p>called Oerth.</p><p></p><p>---------------------------------------------------</p><p></p><p></p><p>HUH?...</p><p></p><p>The idea is to play D&D4 straight up. FUN! Using a "world" backdrop inspired by</p><p>the new Battlestar Galactica TV series. You choose your hero using D&D4 rules,</p><p>and determine your background from which world you escaped from (the Six Known</p><p>Worlds: Abeir-Toril (Forgotten Realms), Krynn (Dragonlance), Athas (Dark Sun),</p><p>Eberron (Eberron), Mystara (Mystara), Aebrynis (Birthright).</p><p>Your hero gets "Mounted Combat" free to allow you to "pilot" the small man</p><p>"ships".</p><p></p><p>IMAGINE...</p><p></p><p>Vipers = Dragons!</p><p>Raptors = Rocs</p><p>Galactica = the Spelljammer</p><p>Jump Engines = rechargeable gate rituals</p><p>Cylons = Modron creations</p><p></p><p>Adventures and quests will be focused on D&D4 fun, with a stlying of the</p><p>Battlestar setting. But think D&D fun first, Battlestar second. The "drama" of</p><p>the decisions of the series will be a fun combination of role-play and skill</p><p>challenges.</p><p></p><p></p><p></p><p>anyone interested?</p><p>-kev-</p><p></p><p>kevperrine@ yahoo.com</p></blockquote><p></p>
[QUOTE="Kevin Perrine, post: 4741612, member: 20347"] [D&D4] "Skyship Galactica" (recruiting -SEATTLE) Here's the short pitch: WHAT: D&D4, "Skyship Galactica" WHERE: kevin's apt in Magnolia WHEN: weekly, Friday 5:30-11pm WHO: people interested in a fun somewhat "monster-of-the-week" with a heaping helping of story and roleplaying. I call it "POPCORN DRAMA", think similar to the TV show "Buffy the Vampire Slayer" in tone/pacing. --------------------------------------------------- SKYSHIP GALACTICA The modrons are geometrically-derived creatures that embody order irrespective of morality. They were created to make life easier on the Six Known Worlds. And then the day came when the modrons decided to march. After a long and bloody struggle, an armistice was declared. The modrons left for The Clockwork Nirvana of Mechanus, a world to call their own. A remote dock in the Astral Sea was built... Where modrons and mortals could meet and maintain diplomatic relations. Every year, representatives of the Known Worlds send an officer... The modrons send no one. No-one has seen or heard from the modrons in over four hundred years... The modrons were created by mortals. They Evolved. They Marched. Creatures of ultimate law. Flawless logic with no concept or need for good and evil. There are fifteen ranks and many copies. To look at one is to look at them all. And they have a plan. 47,875 survivors in search of a home called Oerth. --------------------------------------------------- HUH?... The idea is to play D&D4 straight up. FUN! Using a "world" backdrop inspired by the new Battlestar Galactica TV series. You choose your hero using D&D4 rules, and determine your background from which world you escaped from (the Six Known Worlds: Abeir-Toril (Forgotten Realms), Krynn (Dragonlance), Athas (Dark Sun), Eberron (Eberron), Mystara (Mystara), Aebrynis (Birthright). Your hero gets "Mounted Combat" free to allow you to "pilot" the small man "ships". IMAGINE... Vipers = Dragons! Raptors = Rocs Galactica = the Spelljammer Jump Engines = rechargeable gate rituals Cylons = Modron creations Adventures and quests will be focused on D&D4 fun, with a stlying of the Battlestar setting. But think D&D fun first, Battlestar second. The "drama" of the decisions of the series will be a fun combination of role-play and skill challenges. anyone interested? -kev- kevperrine@ yahoo.com [/QUOTE]
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