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<blockquote data-quote="shilsen" data-source="post: 1817811" data-attributes="member: 198"><p><strong>Philip Yendis</strong></p><p>Male human Brd1</p><p>HD 1d6+1; hp 7</p><p>Init +6</p><p>Speed 30 ft</p><p>AC 14 (+2 Dex, +2 leather armor), touch 12, flatfooted 12</p><p>BAB/Grapple +0/+1</p><p>Attack Dagger +1 melee (1d4+1/19-20) or Shortbow +2 ranged (1d6/x3)</p><p>Saves Fort +1, Ref +4, Will +1</p><p>Alignment CG</p><p>Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 8 (-1), Cha 15 (+2)</p><p></p><p>Languages Spoken: Common, Draconic, Elven</p><p></p><p>Skills (36 skill points): </p><p>Bluff +7 (4 ranks +3 Cha)</p><p>Diplomacy +7 (4 ranks +3 Cha)</p><p>Knowledge - Arcana +4 (2 ranks +2 Int)</p><p>Knowledge - History +4 (2 ranks +2 Int)</p><p>Knowledge - Local +4 (2 ranks +2 Int)</p><p>Knowledge - Nobility and Royalty +4 (2 ranks +2 Int)</p><p>Perform - Comedy +7 (4 ranks +3 Cha)</p><p>Sense Motive +3 (4 ranks -1 Wis)</p><p>Spellcraft +6 (4 ranks +2 Int)</p><p>Tumble +6 (4 ranks +2 Dex)</p><p>Use Magic Device +7 (4 ranks +3 Cha)</p><p></p><p>Feats (1 Normal, 1 Human): Eschew Materials, Improved Initiative</p><p></p><p>Special Abilities/Qualities: Bardic music (1/day), bardic knowledge (+3), countersong, inspire courage, fascinate, inspire courage +1</p><p></p><p>Equipment (100 gp): </p><p>Dagger (2 gp - 1 lb)</p><p>Shortbow (30 gp - 2 lb)</p><p>19 arrows (1 gp - 3 lb)</p><p>Leather armor (10 gp - 15 lb)</p><p>Musical instrument (5 gp - 3 lb) </p><p>Flint & steel (1 gp)</p><p>Ink (8 gp)</p><p>Inkpen (1 sp) </p><p>Mirror (10 gp - 0.5 lb)</p><p>2 flasks of oil (2 sp - 2 lb)</p><p>5 sheets of parchment (1 gp)</p><p>Belt pouch (1 gp - 0.5 lb) </p><p>2 days rations (1 gp - 2 lb)</p><p>50 ft silk rope (10 gp - 5 lb)</p><p>Sack (1 sp - 0.5 lb)</p><p>2 vials (2 gp - 0.2 lb)</p><p>Waterskin (1 gp - 4 lb)</p><p>Whetstone (2 cp - 1 lb) </p><p>Total weight: 39.7 lbs</p><p></p><p>Remaining wealth: 16 gp, 5 sp, 11 cp</p><p></p><p>Spells Per Day (2); DC 12 + spell level</p><p></p><p>Spells Known (4); 0th: Detect Magic, Prestidigitation, Read Magic, Summon Instrument </p><p></p><p>XP Total: 180</p><p></p><p><strong>Background:</strong></p><p></p><p>Philip grew up on the streets of the city, raised by his mother, a poor maid and seamstress. He never knew his father, and though his mother always told him that his father was a nobleman who had seduced and impregnated (and then promptly thrown her out) her while she was employed in his household, she never told the boy who that individual might be, claiming that it would only put him in danger. Assuming that her story was true, perhaps she might have told him when he was older, but when Philip was in his mid-teens, she contracted a disease and died soon after.</p><p></p><p>Now alone, the distraught Philip might have disappeared or drifted into a life of crime, but he was lucky. Desperately trying to find a place to stay (since he did not have the money to retain the rented room his mother and he had lived in), he tried to persuade a local innkeeper to give him a room as long as he worked in the inn. During his time there, Philip discovered a gift for humor and was soon entertaining patrons with jokes, humorous poems and limericks, and pratfalls. One of the regular patrons, an old bard named Puttenham, took a liking to the boy and saw some talent in him. He would invite Philip to visit him during his free hours and train the boy in the bardic arts. Philip, who had a great deal of curiosity about the world, especially those areas of it above and beyond his social status (and which he still dreamed that he might be descended from, as his mother had claimed), quickly took to the instruction and discovered that he had some facility in the magic of the bards. </p><p></p><p>Philip was trained by Puttenham for a year and was recently told that he had learned as much as he could. He had already planned to travel and see more of the world, but knowing that he needed more money, he had spent some time working at various taverns and inns around the city, trying to raise more money. Unfortunately, the young man’s liking for the flesh-pots of the city (many of which he was working in) affected his attempts at raising money. Recently Philip began to consider the life of an adventurer, since the risks might be offset by a chance to make some quick money. Having heard of the city of Cauldron, and the opportunities which it offers adventurers, he bid goodbye to Puttenham and travelled there, supporting himself on the way by performing at the inns and taverns he stopped at. Arriving at Cauldron, he is awestruck by its strange location, and wonders where he might find a job that will justify his journey here.</p><p></p><p><strong>Physical description:</strong> Philip is young (21 years old), slim and of medium height (5 ft 8 in, 140 lbs), with bright brown eyes and a strong face. He tends to consider himself good-looking and has a slim moustache which he considers rakish. His long, curly brown hair is usually tied into a ponytail. Whatever clothes he wears are usually clean and well-maintained, but have a strange tendency to become rumpled almost immediately.</p><p></p><p><strong>Character:</strong> Philip always has a smile and a quick jest on his lips, despite the hard life that he has had. Or perhaps because of it, as some sort of a defense mechanism. He has a way with words and can switch from the foulest street slang to a close approximation of courtly language in the breath of an eye. With his above average intelligence and charismatic personality, he should have been more successful, but is handicapped by a fair blend of recklessness and a lack of real discipline. A liking (or weakness) for good food, strong wine and a pretty woman doesn’t help either. Still, the gift of the gab and quick wits often help him out of the scrapes he gets into. Though he often presents himself as a cynical and amoral sensualist, Philip has a charitable side and is especially disposed to help those who have been hurt by those more powerful than themselves, though he is liable to present that help in terms that hide its altruistic aspects.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1817811, member: 198"] [B]Philip Yendis[/B] Male human Brd1 HD 1d6+1; hp 7 Init +6 Speed 30 ft AC 14 (+2 Dex, +2 leather armor), touch 12, flatfooted 12 BAB/Grapple +0/+1 Attack Dagger +1 melee (1d4+1/19-20) or Shortbow +2 ranged (1d6/x3) Saves Fort +1, Ref +4, Will +1 Alignment CG Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 8 (-1), Cha 15 (+2) Languages Spoken: Common, Draconic, Elven Skills (36 skill points): Bluff +7 (4 ranks +3 Cha) Diplomacy +7 (4 ranks +3 Cha) Knowledge - Arcana +4 (2 ranks +2 Int) Knowledge - History +4 (2 ranks +2 Int) Knowledge - Local +4 (2 ranks +2 Int) Knowledge - Nobility and Royalty +4 (2 ranks +2 Int) Perform - Comedy +7 (4 ranks +3 Cha) Sense Motive +3 (4 ranks -1 Wis) Spellcraft +6 (4 ranks +2 Int) Tumble +6 (4 ranks +2 Dex) Use Magic Device +7 (4 ranks +3 Cha) Feats (1 Normal, 1 Human): Eschew Materials, Improved Initiative Special Abilities/Qualities: Bardic music (1/day), bardic knowledge (+3), countersong, inspire courage, fascinate, inspire courage +1 Equipment (100 gp): Dagger (2 gp - 1 lb) Shortbow (30 gp - 2 lb) 19 arrows (1 gp - 3 lb) Leather armor (10 gp - 15 lb) Musical instrument (5 gp - 3 lb) Flint & steel (1 gp) Ink (8 gp) Inkpen (1 sp) Mirror (10 gp - 0.5 lb) 2 flasks of oil (2 sp - 2 lb) 5 sheets of parchment (1 gp) Belt pouch (1 gp - 0.5 lb) 2 days rations (1 gp - 2 lb) 50 ft silk rope (10 gp - 5 lb) Sack (1 sp - 0.5 lb) 2 vials (2 gp - 0.2 lb) Waterskin (1 gp - 4 lb) Whetstone (2 cp - 1 lb) Total weight: 39.7 lbs Remaining wealth: 16 gp, 5 sp, 11 cp Spells Per Day (2); DC 12 + spell level Spells Known (4); 0th: Detect Magic, Prestidigitation, Read Magic, Summon Instrument XP Total: 180 [B]Background:[/B] Philip grew up on the streets of the city, raised by his mother, a poor maid and seamstress. He never knew his father, and though his mother always told him that his father was a nobleman who had seduced and impregnated (and then promptly thrown her out) her while she was employed in his household, she never told the boy who that individual might be, claiming that it would only put him in danger. Assuming that her story was true, perhaps she might have told him when he was older, but when Philip was in his mid-teens, she contracted a disease and died soon after. Now alone, the distraught Philip might have disappeared or drifted into a life of crime, but he was lucky. Desperately trying to find a place to stay (since he did not have the money to retain the rented room his mother and he had lived in), he tried to persuade a local innkeeper to give him a room as long as he worked in the inn. During his time there, Philip discovered a gift for humor and was soon entertaining patrons with jokes, humorous poems and limericks, and pratfalls. One of the regular patrons, an old bard named Puttenham, took a liking to the boy and saw some talent in him. He would invite Philip to visit him during his free hours and train the boy in the bardic arts. Philip, who had a great deal of curiosity about the world, especially those areas of it above and beyond his social status (and which he still dreamed that he might be descended from, as his mother had claimed), quickly took to the instruction and discovered that he had some facility in the magic of the bards. Philip was trained by Puttenham for a year and was recently told that he had learned as much as he could. He had already planned to travel and see more of the world, but knowing that he needed more money, he had spent some time working at various taverns and inns around the city, trying to raise more money. Unfortunately, the young man’s liking for the flesh-pots of the city (many of which he was working in) affected his attempts at raising money. Recently Philip began to consider the life of an adventurer, since the risks might be offset by a chance to make some quick money. Having heard of the city of Cauldron, and the opportunities which it offers adventurers, he bid goodbye to Puttenham and travelled there, supporting himself on the way by performing at the inns and taverns he stopped at. Arriving at Cauldron, he is awestruck by its strange location, and wonders where he might find a job that will justify his journey here. [B]Physical description:[/B] Philip is young (21 years old), slim and of medium height (5 ft 8 in, 140 lbs), with bright brown eyes and a strong face. He tends to consider himself good-looking and has a slim moustache which he considers rakish. His long, curly brown hair is usually tied into a ponytail. Whatever clothes he wears are usually clean and well-maintained, but have a strange tendency to become rumpled almost immediately. [B]Character:[/B] Philip always has a smile and a quick jest on his lips, despite the hard life that he has had. Or perhaps because of it, as some sort of a defense mechanism. He has a way with words and can switch from the foulest street slang to a close approximation of courtly language in the breath of an eye. With his above average intelligence and charismatic personality, he should have been more successful, but is handicapped by a fair blend of recklessness and a lack of real discipline. A liking (or weakness) for good food, strong wine and a pretty woman doesn’t help either. Still, the gift of the gab and quick wits often help him out of the scrapes he gets into. Though he often presents himself as a cynical and amoral sensualist, Philip has a charitable side and is especially disposed to help those who have been hurt by those more powerful than themselves, though he is liable to present that help in terms that hide its altruistic aspects. [/QUOTE]
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