Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sebastian O's Adventure Path Game Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badger" data-source="post: 1843533" data-attributes="member: 7252"><p>Kaleb Gristens</p><p>Alignment: LN</p><p>Race: Human</p><p>Age: 23</p><p>Height: 150</p><p>Weight: 5'7</p><p>Gender: Male</p><p>Occupation: </p><p>Patron deity: Boccob and St Cuthbert</p><p>Class: Diviner</p><p>Level: 1</p><p></p><p>Ability scores:</p><p>Strength: 11 (0)</p><p>Dexterity: 15 (2)</p><p>Constitution: 12 (1)</p><p>Intelligence: 16 (3)</p><p>Wisdom: 14 (2)</p><p>Charisma: 10 (0)</p><p></p><p>H.P.: 8</p><p>BaB: +0</p><p>A.C.: 12, Flatfooted: 10, Touch: 12</p><p>Initiative: +2</p><p></p><p>Fort: +1</p><p>Ref: +2</p><p>Will: +4</p><p></p><p>-- Languages:</p><p>Common</p><p>Draconic</p><p>Elvish</p><p>Orcish</p><p></p><p>-- Feats</p><p>Toughness</p><p>Investigator</p><p></p><p>Skills:</p><p>Knowledge (Arcana): 7 (4) </p><p>Knowledge (Local): 7 (4)</p><p>Spellcraft:5 (2)</p><p>Craft (Alchemy):5 (2)</p><p>Concentration: 5 (4)</p><p>Gather Information: 4 <<cc>> (4/2)</p><p>Sense Motive: 4 <<cc>> (4/2)</p><p>Search: 5 (0)</p><p></p><p>Items</p><p>Quarterstaff (+0, d6, x2, B)</p><p>Light Crossbow (+2, d8, 19-20/x2, P)</p><p>20 bolts</p><p>Dagger x2 (+0/+2, d4, 19-20/x2, P/S)</p><p>Potionbelt (0 of 6 filled)</p><p>Backpack</p><p>Scrollcase</p><p>Bedroll</p><p>Waterskin</p><p>Flint and steel</p><p>3 sunrods</p><p>Spellbook</p><p>Two days rations</p><p></p><p>Wizard spellbook:</p><p>0th level: All cantrips</p><p>1st level: Identify*, Mage Armor, Detect Secret Doors*, Comprehend Languages*, Magic Missle, Spider Climb</p><p></p><p>*=Spec School spells</p><p></p><p>Memorized Spells:</p><p></p><p>0=Detect Magic, Daze, Acid Splash</p><p>1= Detect Secret Doors*, Mage Armor, Magic Missle</p><p></p><p>-- Motives and goals</p><p>His main motive is to keep the streets safe, and as corny as it may sound keep the spirit of the law intact. While he knows he will never stop all the crimes committed in the city, he can try to keep the balance between victimless and malicious crime in favor of the innocent.</p><p></p><p>-- Description</p><p>If asked to describe Kaleb's features, plain would be the most often used word. Of middling height and weight, nothing about him would make him stand out in a crowd, and that is exactly the way Kaleb likes it. He has learned that when dealing with people, it is better to be forgotten than to be recalled.</p><p></p><p>His eyes are the only feature which stand out on him, as they see the world with a measuring gaze which many find unsettling, as it is almost as if he is trying to make one admit they have done wrong even if they have not. It is not an intentional act on his part, but years with both the priests and his mentor have rubbed off on him.</p><p></p><p></p><p>-- Personality</p><p>While not meaning to be a cold fish, Kaleb has all of the social graces of the slightly pudgy friend you bring to the tavern to help meet people. He has been schooled to only see the worst in people, and to delve for answers to the problems of today by looking into the past, and as a result, he has very little pratice when not "on call". However, he does have a dry sense of humor, and his sarcasm is as sharp as any blade.</p><p></p><p>-- History</p><p>Kaleb was the third of five children born to Marissa and Jonus Gristens. Jonus was able to support such a large family by being an excellant brewer, and often times it was the special beer he sold when no one was looking that brought in the best coin. Marissa was a midwife by trade, as having five children does tend to give one a bit of experience with the birthing process, and as soon as her two daughters began forming thoughts of their own, they often travelled with Marissa in the city as her assistants, so it was assumed by all that the boys would follow in the footsteps of their father.</p><p></p><p>That all changed when Kaleb saw his father struck down by a street thug that had far too much ale than brains. He had thought to rob Jonus by threatening to harm Kaleb, and Jonus had in return nearly ran the thug over. After the initial shock, both Gristens laughed at the scene and thought nothing of it, but later in the evening when Jonus was moving empty barrels from the wagon, the thug returned and rushed Jonus even as Kaleb screamed out a warning. As Jonus fell to the ground clutching the dagger planted deeply in his breast, Kaleb stayed at his father's side and cried out for help, but in a city where you mind your business more than helping strangers, when help did come, it was too late. For several days, the city watch "investigated" the case, but in the end, his father's killer was never found.</p><p></p><p>A year later, Kaleb walked into the church of St Cuthbert and offered himself to the service of the church. At first, the priest thought the ten year old child was merely having a spat with a parent, but as Kaleb spoke of seeking out his father's killers and all those who would destroy families, all joking thoughts fled from the priest's mind. Speaking with her mother that night, it was agreed that Kaleb would come live with the clergy and begin his training with the priests as he came of age. Thinking it for the best, his mother agreed and that was the last time Kaleb saw his family in Cauldron.</p><p></p><p>It soon became apparent that while Kaleb's heart was in the right place, the path of a priest was not the one he was meant to walk. His faith was strong, but he could not believe that some answers only the gods were meant to have, and when he began asking more questions than the priests had answers to, Kaleb sought a different source of answers.</p><p></p><p>The Lady Sophimore was considered by many to be an eccentric crook whose days of running the good scams were behind her, but Kaleb knew from hearing the priests in the temple talk that she was one of the most skilled seers in all of Cauldron. However, the priests had also said that while she was too proud to admit it, the sickness that was eating her from the inside had gotten worse, and even the healing touch of St Cuthbert himself was not enough to heal her now. Knocking on the door to her small cottage, Kaleb made a simple deal with her, if she would teach him the arts of looking for the secrets of man, he would make sure her days were spent as peacefully as he could make them. She simply nodded her head, and Kaleb, now sixteen, walked into his new home.</p><p></p><p>Over the course of the next six years, Kaleb spent his time between the streets of Cauldron learning "life lessons" as Sophimore called them, and pouring over books of lore on the arcane. She taught him the languages of the mighty dragons, the eternal elves, and the coarse tongue of the orcs, as in history, all three races played an important role and if there was one lesson for him to learn, the past in one form or another, always repeated itself.</p><p></p><p>Since Lady Sophimore passed from her sickness, Kaleb has been working trying to gain a position in the city watch, but to this time has not been successful..</p></blockquote><p></p>
[QUOTE="Badger, post: 1843533, member: 7252"] Kaleb Gristens Alignment: LN Race: Human Age: 23 Height: 150 Weight: 5'7 Gender: Male Occupation: Patron deity: Boccob and St Cuthbert Class: Diviner Level: 1 Ability scores: Strength: 11 (0) Dexterity: 15 (2) Constitution: 12 (1) Intelligence: 16 (3) Wisdom: 14 (2) Charisma: 10 (0) H.P.: 8 BaB: +0 A.C.: 12, Flatfooted: 10, Touch: 12 Initiative: +2 Fort: +1 Ref: +2 Will: +4 -- Languages: Common Draconic Elvish Orcish -- Feats Toughness Investigator Skills: Knowledge (Arcana): 7 (4) Knowledge (Local): 7 (4) Spellcraft:5 (2) Craft (Alchemy):5 (2) Concentration: 5 (4) Gather Information: 4 <<cc>> (4/2) Sense Motive: 4 <<cc>> (4/2) Search: 5 (0) Items Quarterstaff (+0, d6, x2, B) Light Crossbow (+2, d8, 19-20/x2, P) 20 bolts Dagger x2 (+0/+2, d4, 19-20/x2, P/S) Potionbelt (0 of 6 filled) Backpack Scrollcase Bedroll Waterskin Flint and steel 3 sunrods Spellbook Two days rations Wizard spellbook: 0th level: All cantrips 1st level: Identify*, Mage Armor, Detect Secret Doors*, Comprehend Languages*, Magic Missle, Spider Climb *=Spec School spells Memorized Spells: 0=Detect Magic, Daze, Acid Splash 1= Detect Secret Doors*, Mage Armor, Magic Missle -- Motives and goals His main motive is to keep the streets safe, and as corny as it may sound keep the spirit of the law intact. While he knows he will never stop all the crimes committed in the city, he can try to keep the balance between victimless and malicious crime in favor of the innocent. -- Description If asked to describe Kaleb's features, plain would be the most often used word. Of middling height and weight, nothing about him would make him stand out in a crowd, and that is exactly the way Kaleb likes it. He has learned that when dealing with people, it is better to be forgotten than to be recalled. His eyes are the only feature which stand out on him, as they see the world with a measuring gaze which many find unsettling, as it is almost as if he is trying to make one admit they have done wrong even if they have not. It is not an intentional act on his part, but years with both the priests and his mentor have rubbed off on him. -- Personality While not meaning to be a cold fish, Kaleb has all of the social graces of the slightly pudgy friend you bring to the tavern to help meet people. He has been schooled to only see the worst in people, and to delve for answers to the problems of today by looking into the past, and as a result, he has very little pratice when not "on call". However, he does have a dry sense of humor, and his sarcasm is as sharp as any blade. -- History Kaleb was the third of five children born to Marissa and Jonus Gristens. Jonus was able to support such a large family by being an excellant brewer, and often times it was the special beer he sold when no one was looking that brought in the best coin. Marissa was a midwife by trade, as having five children does tend to give one a bit of experience with the birthing process, and as soon as her two daughters began forming thoughts of their own, they often travelled with Marissa in the city as her assistants, so it was assumed by all that the boys would follow in the footsteps of their father. That all changed when Kaleb saw his father struck down by a street thug that had far too much ale than brains. He had thought to rob Jonus by threatening to harm Kaleb, and Jonus had in return nearly ran the thug over. After the initial shock, both Gristens laughed at the scene and thought nothing of it, but later in the evening when Jonus was moving empty barrels from the wagon, the thug returned and rushed Jonus even as Kaleb screamed out a warning. As Jonus fell to the ground clutching the dagger planted deeply in his breast, Kaleb stayed at his father's side and cried out for help, but in a city where you mind your business more than helping strangers, when help did come, it was too late. For several days, the city watch "investigated" the case, but in the end, his father's killer was never found. A year later, Kaleb walked into the church of St Cuthbert and offered himself to the service of the church. At first, the priest thought the ten year old child was merely having a spat with a parent, but as Kaleb spoke of seeking out his father's killers and all those who would destroy families, all joking thoughts fled from the priest's mind. Speaking with her mother that night, it was agreed that Kaleb would come live with the clergy and begin his training with the priests as he came of age. Thinking it for the best, his mother agreed and that was the last time Kaleb saw his family in Cauldron. It soon became apparent that while Kaleb's heart was in the right place, the path of a priest was not the one he was meant to walk. His faith was strong, but he could not believe that some answers only the gods were meant to have, and when he began asking more questions than the priests had answers to, Kaleb sought a different source of answers. The Lady Sophimore was considered by many to be an eccentric crook whose days of running the good scams were behind her, but Kaleb knew from hearing the priests in the temple talk that she was one of the most skilled seers in all of Cauldron. However, the priests had also said that while she was too proud to admit it, the sickness that was eating her from the inside had gotten worse, and even the healing touch of St Cuthbert himself was not enough to heal her now. Knocking on the door to her small cottage, Kaleb made a simple deal with her, if she would teach him the arts of looking for the secrets of man, he would make sure her days were spent as peacefully as he could make them. She simply nodded her head, and Kaleb, now sixteen, walked into his new home. Over the course of the next six years, Kaleb spent his time between the streets of Cauldron learning "life lessons" as Sophimore called them, and pouring over books of lore on the arcane. She taught him the languages of the mighty dragons, the eternal elves, and the coarse tongue of the orcs, as in history, all three races played an important role and if there was one lesson for him to learn, the past in one form or another, always repeated itself. Since Lady Sophimore passed from her sickness, Kaleb has been working trying to gain a position in the city watch, but to this time has not been successful.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sebastian O's Adventure Path Game Rogue's Gallery
Top