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Sebastian O's Wizard's Amulet - Organization Thread
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<blockquote data-quote="FreeXenon" data-source="post: 3516070" data-attributes="member: 6228"><p>How does the point-buy system work? I have never used that. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Some examples hosue rules that I use are listed below:</p><p>[sblock]<span style="color: DarkOrange"><u><strong>My General House Rules</strong></u></span></p><p>We can use my following house rules or go house-rule-less or something else. As you prefer.</p><p></p><p>'<strong>Everyone will suck equally' stats:</strong> 18, 16, 14, 14, 12, 10</p><p></p><p><strong>Class SKills:</strong></p><p>Once a Class Skill always a Class Skill</p><p></p><p><strong>Skill Points:</strong></p><p>Take 2 extra skill points per level with a total of 8 for first level. Cross Class skills can be taken for 1 point per rank instead of the normal 2 per rank, but you are still limited by the cross class maximum. This is preferably for skills that will round the character out: professions, knowledges, crafts, and cross-class skills, but it does not have to be.</p><p></p><p><strong>Fighters:</strong></p><p>Fighters do not automatically gain Heavy Armor proficiency at first level. Instead they gain a second bonus feat that must be drawn from this list: Weapon Finesse, Point Blank Shot, Exotic Weapon Proficiency, or Heavy Armor Proficiency. This allows the fighter to start off with a fairly clear archetype (swashbuckler, archer, master of unusual weapons, or tank) from the get-go.</p><p></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><u><strong>Additional Feats or Feat Changes </strong></u></span></p><p></p><p><strong>Armored Specialist (class - armor type) [Fighter, General]: </strong></p><p><em>Requisites:</em> proficiency with the appropriate armor and a class whose features are limited by wearing armor; for Light Armor and Shields: BAB +1; Medium Armor: BAB +3; Heavy Armor: BAB +6; Exotic Armors and Shields: BAB +10; </p><p></p><p><em>Benefit:</em> Choose a class that has class features that are limited when wearing armor when you select this feat. This class may now use those limited class features in armor of the lowest type that you are currently limited in. </p><p></p><p><em>Special: </em>This feat may be taken multiple times. Each time it applies to a class whose features are currently limited by armor use, and each applies to the lowest level of armor that limits the class abilities</p><p></p><p><em>Example:</em> A fighter/wizard could take Armored Specialist (Wizard - Light & Shields) to be able to cast spells in light armor. </p><p></p><p>A cleric/ranger could take Armored Specialist (Ranger - Medium) to wear medium armor and use their ranger abilities.</p><p></p><p><strong>Toughness:</strong> Act as Improved Toughness with a minimum of a 3 hp gain.</p><p></p><p><span style="color: DarkOrange"><u><strong>Misc. Rules</strong></u></span></p><p><strong>Changes in intelligence</strong> are completely retroactive</p><p><strong>Hit Points:</strong> Max for first and then half or better from then on</p><p><strong>Feat Acquisition:</strong> you may use the feat that you gain as a part of level advancement for PrC requisites for that level[/sblock]</p><p></p><p><span style="color: DarkOrange"><strong>Voadam </strong></span>- good to see you around!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Oh , how I miss 'He of the clanging armor.'</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3516070, member: 6228"] How does the point-buy system work? I have never used that. :uhoh: Some examples hosue rules that I use are listed below: [sblock][COLOR=DarkOrange][U][B]My General House Rules[/B][/U][/COLOR] We can use my following house rules or go house-rule-less or something else. As you prefer. '[B]Everyone will suck equally' stats:[/B] 18, 16, 14, 14, 12, 10 [B]Class SKills:[/B] Once a Class Skill always a Class Skill [B]Skill Points:[/B] Take 2 extra skill points per level with a total of 8 for first level. Cross Class skills can be taken for 1 point per rank instead of the normal 2 per rank, but you are still limited by the cross class maximum. This is preferably for skills that will round the character out: professions, knowledges, crafts, and cross-class skills, but it does not have to be. [B]Fighters:[/B] Fighters do not automatically gain Heavy Armor proficiency at first level. Instead they gain a second bonus feat that must be drawn from this list: Weapon Finesse, Point Blank Shot, Exotic Weapon Proficiency, or Heavy Armor Proficiency. This allows the fighter to start off with a fairly clear archetype (swashbuckler, archer, master of unusual weapons, or tank) from the get-go. [COLOR=DarkOrange] [U][B]Additional Feats or Feat Changes [/B][/U][/COLOR] [B]Armored Specialist (class - armor type) [Fighter, General]: [/B] [I]Requisites:[/I] proficiency with the appropriate armor and a class whose features are limited by wearing armor; for Light Armor and Shields: BAB +1; Medium Armor: BAB +3; Heavy Armor: BAB +6; Exotic Armors and Shields: BAB +10; [I]Benefit:[/I] Choose a class that has class features that are limited when wearing armor when you select this feat. This class may now use those limited class features in armor of the lowest type that you are currently limited in. [I]Special: [/I]This feat may be taken multiple times. Each time it applies to a class whose features are currently limited by armor use, and each applies to the lowest level of armor that limits the class abilities [I]Example:[/I] A fighter/wizard could take Armored Specialist (Wizard - Light & Shields) to be able to cast spells in light armor. A cleric/ranger could take Armored Specialist (Ranger - Medium) to wear medium armor and use their ranger abilities. [B]Toughness:[/B] Act as Improved Toughness with a minimum of a 3 hp gain. [COLOR=DarkOrange][U][B]Misc. Rules[/B][/U][/COLOR] [B]Changes in intelligence[/B] are completely retroactive [B]Hit Points:[/B] Max for first and then half or better from then on [B]Feat Acquisition:[/B] you may use the feat that you gain as a part of level advancement for PrC requisites for that level[/sblock] [COLOR=DarkOrange][B]Voadam [/B][/COLOR]- good to see you around!! :D Oh , how I miss 'He of the clanging armor.' [/QUOTE]
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