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Sebastian O's Wizard's Amulet - Rogue's Gallery
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<blockquote data-quote="Voadam" data-source="post: 3539816" data-attributes="member: 2209"><p>Cyr Morgant</p><p>Dover druid 1 PH II shifter variant, UA spontaneous spellcaster variant</p><p>Chaotic Neutral</p><p></p><p>Str 14</p><p>Dex 14</p><p>Con 14</p><p>Int 10</p><p>Wis 16</p><p>Cha 10</p><p></p><p>hp 10</p><p>AC 15 (+3 armor, +2 dex) Touch 12, FF 13</p><p>AC shifted </p><p>Initiative +2</p><p></p><p>F +4, R +2, W +5</p><p></p><p>attack</p><p>bite +2 1d6+3</p><p>shifted bite +4 1d6+6</p><p>sling +2 1d4+2 30'</p><p>quarterstaff +2 1d6+2(3)</p><p>dagger +2 1d4+2 19-20 10'</p><p></p><p>Full attack</p><p>bite +2 1d6+3</p><p>shifted bite +4 1d6+6</p><p>sling +2 1d4+2 30'</p><p>quarterstaff +2 1d6+3, bite -3 1d6+1</p><p>quarterstaff +0 1d6+3/1, bite -5 1d6+1</p><p>dagger +2 1d4+2 19-20 10'</p><p>2 daggers +0 1d4+2/1 19-20 bite -5 1d6+1</p><p></p><p>Spells Known</p><p>1 lesser vigor, magic fang, summon nature's ally I</p><p>0 cure minor wounds, detect magic, light, read magic,</p><p></p><p>Spell slots: 5/4</p><p>Spell DC 13 + spell level</p><p></p><p>Feats: Track, Two-Weapon Fighting (B)</p><p>Proficiencies: club, dagger, dart, quarterstaff, natural weapons, scimitar, sickle, shortspear, sling, and spear.</p><p></p><p>Skills:</p><p>Concentration 6 (4 ranks +2 con)</p><p>Listen 11 (4 ranks +3 wis +4 racial)</p><p>Knowledge nature (+2 nature sense)</p><p>Spot 5 (2 ranks +3 wis)</p><p>Survival 9 (4 ranks +3 wis+2 nature sense)</p><p>Speak language 1 (2 cross-class 1/2 ranks)</p><p>Languages Canine, Druid, Common</p><p></p><p>Racial Abilities:</p><p>Scent</p><p>Natural weapon bite 1d6</p><p></p><p>Druid abilities</p><p>Animal Empathy +1</p><p>Shifting Wildshape</p><p>(swift action shift, gear melds in, choose exact form, cannot speak, cannot cast spells, unconscious revert to dover form</p><p>predator form bite 1d6, +4 str, 50 ft move)</p><p>Nature Sense</p><p></p><p>Equipment:</p><p>80 gp total</p><p>15 gp Hide armor +3 armor, +4 max dex, -3 armor check 20 ft. base move</p><p>Quarterstaff 1d6 two handed with double weapon option</p><p>4 gp 2 daggers 1d4 19-20 10'</p><p>sling 1d4 50'</p><p>2 sp 20 sling bullets</p><p>2 gp Backpack</p><p>5 gp rations </p><p>1 gp flint and steel</p><p>5 gp Sundry outdoor gear</p><p>47.8 gp</p><p></p><p>Appearance:</p><p>Five and a half feet tall canine humanoid, Brown furred german sheppard-like appearance. Wolf/shepard legs and feet gives him a slinking type of walk, though the hands are humanoid.</p><p></p><p>Background:</p><p></p><p>Known as an oddity, the only dover in the area, Cyr Morgant is a regular at the tavern rooms, lapping up alcohol and whatever he can get his hands on to drive him out of his own mind.</p><p></p><p>Many do not know what a dover is and speculate he is a wizard's dog transformed into a man-like servant, a cursed man who was turned halfway into a dog, an intelligent werewolf, or a dozen different fantastic stories. Cyr does not talk about his people or his past while sober, though his tales vary when he is under various influences and howling at the moon or the latest bard's pluckings. He is enthusiastic and fearless, up to any challenge and claims to be a better tracker than any human ranger. When he heard of the dangerous expedition he was the first to volunteer.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3539816, member: 2209"] Cyr Morgant Dover druid 1 PH II shifter variant, UA spontaneous spellcaster variant Chaotic Neutral Str 14 Dex 14 Con 14 Int 10 Wis 16 Cha 10 hp 10 AC 15 (+3 armor, +2 dex) Touch 12, FF 13 AC shifted Initiative +2 F +4, R +2, W +5 attack bite +2 1d6+3 shifted bite +4 1d6+6 sling +2 1d4+2 30' quarterstaff +2 1d6+2(3) dagger +2 1d4+2 19-20 10' Full attack bite +2 1d6+3 shifted bite +4 1d6+6 sling +2 1d4+2 30' quarterstaff +2 1d6+3, bite -3 1d6+1 quarterstaff +0 1d6+3/1, bite -5 1d6+1 dagger +2 1d4+2 19-20 10' 2 daggers +0 1d4+2/1 19-20 bite -5 1d6+1 Spells Known 1 lesser vigor, magic fang, summon nature's ally I 0 cure minor wounds, detect magic, light, read magic, Spell slots: 5/4 Spell DC 13 + spell level Feats: Track, Two-Weapon Fighting (B) Proficiencies: club, dagger, dart, quarterstaff, natural weapons, scimitar, sickle, shortspear, sling, and spear. Skills: Concentration 6 (4 ranks +2 con) Listen 11 (4 ranks +3 wis +4 racial) Knowledge nature (+2 nature sense) Spot 5 (2 ranks +3 wis) Survival 9 (4 ranks +3 wis+2 nature sense) Speak language 1 (2 cross-class 1/2 ranks) Languages Canine, Druid, Common Racial Abilities: Scent Natural weapon bite 1d6 Druid abilities Animal Empathy +1 Shifting Wildshape (swift action shift, gear melds in, choose exact form, cannot speak, cannot cast spells, unconscious revert to dover form predator form bite 1d6, +4 str, 50 ft move) Nature Sense Equipment: 80 gp total 15 gp Hide armor +3 armor, +4 max dex, -3 armor check 20 ft. base move Quarterstaff 1d6 two handed with double weapon option 4 gp 2 daggers 1d4 19-20 10' sling 1d4 50' 2 sp 20 sling bullets 2 gp Backpack 5 gp rations 1 gp flint and steel 5 gp Sundry outdoor gear 47.8 gp Appearance: Five and a half feet tall canine humanoid, Brown furred german sheppard-like appearance. Wolf/shepard legs and feet gives him a slinking type of walk, though the hands are humanoid. Background: Known as an oddity, the only dover in the area, Cyr Morgant is a regular at the tavern rooms, lapping up alcohol and whatever he can get his hands on to drive him out of his own mind. Many do not know what a dover is and speculate he is a wizard's dog transformed into a man-like servant, a cursed man who was turned halfway into a dog, an intelligent werewolf, or a dozen different fantastic stories. Cyr does not talk about his people or his past while sober, though his tales vary when he is under various influences and howling at the moon or the latest bard's pluckings. He is enthusiastic and fearless, up to any challenge and claims to be a better tracker than any human ranger. When he heard of the dangerous expedition he was the first to volunteer. [/QUOTE]
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