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Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
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<blockquote data-quote="CapnZapp" data-source="post: 7662150" data-attributes="member: 12731"><p>I suggest you don't play a wild mage at all unless you </p><p>1) realize almost all of its power comes from getting advantage. If you don't have wild surges all the time, wild mage is probably the weakest subclass in the book. It's "Tides of Chaos" you need to activate all the time. </p><p>2) make sure your DM realizes 1) and agrees beforehand to not actually use <em>any</em> of the ways the rulebook allows for that restricts wild surges. If your DM talks in terms of "perhaps wanting to see one wild surge a day" or similar - <strong>do not play this subclass</strong>.</p><p></p><p>It's very common for players and DMs to discuss the wild mage in terms of how often to allow wild surges. That completely ignores the fact that any restriction fatally throttles the class.</p><p></p><p>Let me illustrate, since this point is lost on so many people:</p><p></p><p>A 5th level sorcerer gets 4+3+2=9 non-cantrip spell slots. This means her potential is getting advantage on <strong>ten rolls each day</strong> (attacks, checks, saves). (In fact more, since you can convert sorcery points).</p><p></p><p>However, be warned the Wild Mage is still difficult to optimize. I have found that even when I do manage to come close to full efficiency, I'm still having trouble justifying why I didn't simply play a Draconic Sorq instead. This is because the most powerful use of Tides of Chaos is getting <strong>advantage on attack spells</strong>. But there are very very few of them in the PHB. Remember, you can't use your class ability on spells that make enemies make a save, only spells that give you an attack roll.</p><p></p><p>So even if you are aware of all these issues, I still think the subclass will have to wait until there are more suitable spells on the Sorcerer spell list.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7662150, member: 12731"] I suggest you don't play a wild mage at all unless you 1) realize almost all of its power comes from getting advantage. If you don't have wild surges all the time, wild mage is probably the weakest subclass in the book. It's "Tides of Chaos" you need to activate all the time. 2) make sure your DM realizes 1) and agrees beforehand to not actually use [I]any[/I] of the ways the rulebook allows for that restricts wild surges. If your DM talks in terms of "perhaps wanting to see one wild surge a day" or similar - [B]do not play this subclass[/B]. It's very common for players and DMs to discuss the wild mage in terms of how often to allow wild surges. That completely ignores the fact that any restriction fatally throttles the class. Let me illustrate, since this point is lost on so many people: A 5th level sorcerer gets 4+3+2=9 non-cantrip spell slots. This means her potential is getting advantage on [B]ten rolls each day[/B] (attacks, checks, saves). (In fact more, since you can convert sorcery points). However, be warned the Wild Mage is still difficult to optimize. I have found that even when I do manage to come close to full efficiency, I'm still having trouble justifying why I didn't simply play a Draconic Sorq instead. This is because the most powerful use of Tides of Chaos is getting [B]advantage on attack spells[/B]. But there are very very few of them in the PHB. Remember, you can't use your class ability on spells that make enemies make a save, only spells that give you an attack roll. So even if you are aware of all these issues, I still think the subclass will have to wait until there are more suitable spells on the Sorcerer spell list. [/QUOTE]
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