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Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
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<blockquote data-quote="Moorcrys" data-source="post: 7662266" data-attributes="member: 7814"><p>Ugh.</p><p></p><p>Yeah, sorry. I've been in Chicago working for the past month and didn't bring my books so the specific names of powers got a little fuzzy while I was typing... and I was typing on my phone, which is always an adventure, so my post may have been a little confusing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>To clarify a little: I don't mind the drawbacks for Frenzy - it's a great ability. But I also believe that you should at least be able to use your cornerstone class ability, which is really what it is for the berserker class imho as all barbarians regardless of path choice can rage, once per day without shooting yourself in the foot. After that, stacking exhaustion levels doesn't bother me too much, though I've already house-ruled that lesser restoration removes one level of exhaustion. But in that vein I'm also toying with the idea of undead creatures with 'drain' abilities adding levels of exhaustion rather than hit point thresholds dropping, so I wanted an easier way at lower levels for characters to 'heal' exhaustion levels anyway. </p><p></p><p>And as I said, I also think that frenzy should ignore exhaustion while it's happening, since it doesn't really make sense to me that you're exhausted and in a frothing rage at the same time. Kind of the dramatic point of a frenzy is that you don't feel anything and that you're pushing yourself beyond your limits - it gets a little meh if you're in a frenzy but at disadvantage to all ability checks, moving at half speed, and disadvantage to attack rolls... let all that happen after your blood stops boiling and you come to your senses again. But that's just me, so I'm house ruling that as well. I know I'm repeating myself, but I thought I would try to write something clearer now that I'm at an actual computer and am using the proper terms. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Bottom line for me is - they asked us what we like and what we don't... I don't think anyone's betraying the foundations of D&D society or misguided by delusions of powergaming grandeur by letting them know via the survey precisely what WotC asked: what things are working for you and your group and what are things that you think aren't? After that, it's on the design team's table to decide whether the issues brought up are due to clarity, due to something being over-powered or under-powered enough to warrant a change, or whether it's simply a matter of personal preference that isn't a significant issue for most tables using the same rules. I was actually surprised on both surveys how much I marked down as 'very satisfied' or 'satisfied' - the vast majority of my answers were very positive. But I'm all for gamers letting them know what they're thinking, no matter what that thinkin' is. In capable hands, I believe that's how the game gets cleaner, tighter, and presents a system that brings about the greatest amount of fun to the greatest number of people - and so far I feel like 5e has been designed by some pretty capable hands.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 7662266, member: 7814"] Ugh. Yeah, sorry. I've been in Chicago working for the past month and didn't bring my books so the specific names of powers got a little fuzzy while I was typing... and I was typing on my phone, which is always an adventure, so my post may have been a little confusing. :-) To clarify a little: I don't mind the drawbacks for Frenzy - it's a great ability. But I also believe that you should at least be able to use your cornerstone class ability, which is really what it is for the berserker class imho as all barbarians regardless of path choice can rage, once per day without shooting yourself in the foot. After that, stacking exhaustion levels doesn't bother me too much, though I've already house-ruled that lesser restoration removes one level of exhaustion. But in that vein I'm also toying with the idea of undead creatures with 'drain' abilities adding levels of exhaustion rather than hit point thresholds dropping, so I wanted an easier way at lower levels for characters to 'heal' exhaustion levels anyway. And as I said, I also think that frenzy should ignore exhaustion while it's happening, since it doesn't really make sense to me that you're exhausted and in a frothing rage at the same time. Kind of the dramatic point of a frenzy is that you don't feel anything and that you're pushing yourself beyond your limits - it gets a little meh if you're in a frenzy but at disadvantage to all ability checks, moving at half speed, and disadvantage to attack rolls... let all that happen after your blood stops boiling and you come to your senses again. But that's just me, so I'm house ruling that as well. I know I'm repeating myself, but I thought I would try to write something clearer now that I'm at an actual computer and am using the proper terms. :-) Bottom line for me is - they asked us what we like and what we don't... I don't think anyone's betraying the foundations of D&D society or misguided by delusions of powergaming grandeur by letting them know via the survey precisely what WotC asked: what things are working for you and your group and what are things that you think aren't? After that, it's on the design team's table to decide whether the issues brought up are due to clarity, due to something being over-powered or under-powered enough to warrant a change, or whether it's simply a matter of personal preference that isn't a significant issue for most tables using the same rules. I was actually surprised on both surveys how much I marked down as 'very satisfied' or 'satisfied' - the vast majority of my answers were very positive. But I'm all for gamers letting them know what they're thinking, no matter what that thinkin' is. In capable hands, I believe that's how the game gets cleaner, tighter, and presents a system that brings about the greatest amount of fun to the greatest number of people - and so far I feel like 5e has been designed by some pretty capable hands. Cheers! [/QUOTE]
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