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Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
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<blockquote data-quote="Li Shenron" data-source="post: 7662483" data-attributes="member: 1465"><p>Interesting idea, but I suppose they prefer to make it a subclass of Wizard in order to have access to the same long list of spells.</p><p></p><p>It might also be a class of its own however. I think in general it depends on both mechanics and narrative. </p><p></p><p>For mechanics, on how much of a base class can be re-used and how much instead requires new implementation. At the moment, the artificer is mechanically defined just by few abilities that IIRC are built on spell knowledge, and therefore they fit with the size of a subclass. If there were more abilities needed to define an Artificer more completely, it might be too much to fit, and they would change it to a class of its own.</p><p></p><p>For narrative, I don't know what is the original concept of Artificer from Eberron. If it was something similar to an alchemist specialist, but alchemy was still based on spells, then it makes sense as a Wizard tradition. In other settings, alchemy/artifice might be a rival alternative, completely separated from magic (or in 4e terms, another "power source") and thus it would seem more appropriate to make it a separate class, even if mechanics aren't that different.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7662483, member: 1465"] Interesting idea, but I suppose they prefer to make it a subclass of Wizard in order to have access to the same long list of spells. It might also be a class of its own however. I think in general it depends on both mechanics and narrative. For mechanics, on how much of a base class can be re-used and how much instead requires new implementation. At the moment, the artificer is mechanically defined just by few abilities that IIRC are built on spell knowledge, and therefore they fit with the size of a subclass. If there were more abilities needed to define an Artificer more completely, it might be too much to fit, and they would change it to a class of its own. For narrative, I don't know what is the original concept of Artificer from Eberron. If it was something similar to an alchemist specialist, but alchemy was still based on spells, then it makes sense as a Wizard tradition. In other settings, alchemy/artifice might be a rival alternative, completely separated from magic (or in 4e terms, another "power source") and thus it would seem more appropriate to make it a separate class, even if mechanics aren't that different. [/QUOTE]
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Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
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