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Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
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<blockquote data-quote="I'm A Banana" data-source="post: 7662490" data-attributes="member: 2067"><p>Pretty dang far, judging by the PHB! Among the things that might've been cause for new classes in 3e and 4e that are more like subclasses in 5e include..</p><ul> <li data-xf-list-type="ul"> Different weapon, armor, or skill proficiencies (5e example: valor bard). Just because you wear different armor or use different weapons or have slightly different skill load-out from most other members of a class doesn't mean you get your own class - these can be subclass features. In 3e, having a different "silhouette" might mean you occupy a totally different class, but in 5e, classes are broader.</li> <li data-xf-list-type="ul"> Different spell list (5e examples: cleric domains, wizard spells). Just because you call up shields of defense and ability enhancements instead of balls of fire and blasts of cold doesn't mean you are a totally different class. In 4e, each class had its own unique list of powers, but in 5e, clerics can learn fireball. </li> <li data-xf-list-type="ul"> Different combat or adventuring role (5e examaple: paladins). Just because you are more of a striker than a defender or more of an explorer than a speaker doesn't mean you aren't the same class. 3e and 4e (4e at a more refined level) both had concepts of the one thing a class was supposed to do well, and characters who didn't do that one thing didn't fit in that class comfortably. In 5e, there's significantly more customization within one class. </li> </ul><p>That's not a complete list, but it's kind of a LOT in comparison to most of D&D for the last 15 years! One of the things that does fall outside of that purview: 5e is good with making new classes for <em>story</em> reasons. In AD&D, if magic was in your soul or you formed a pact with a demon or learned it in an academy, you'd still be a magic-user - 5e is cool with those being separate classes. 2e explicitly called out barbarians as fighters with a particular set of arms and armor, and assassins as anyone who kills for money - 5e has a higher granularity than that. </p><p></p><p></p><p></p><p>Of course, bard is a horrible fit from a <em>story</em> perspective. Artificers don't master the words of creation and pull magic out of beauty. They presumably learn their features as a trade, with knowledge and specialized training -- which is much closer to what the wizard does. It'd make more sense from a story perspective to just loot a few bard mechanics/spells and put 'em into the chassis of, say, the Wizard. </p><p></p><p>That said, perhaps we look at this from a different angle: maybe artificers are a subclass <em>of a general "Magewright" class</em>. Artificers, alchemists, golem-makers, gnomish tinkers, dwarven armigers, elven arrow-fletchers...perhaps rather than a wizard subclass, we say that that "makes magic stuff" is as distinct from "learns magic in tomes" as "learns magic from a patron" is! I don't know that it is, but I think it'd be interesting to design that class and find out what that might look like. </p><p></p><p></p><p></p><p>These are pretty narrow archetypes with a lot of overlap and also archetypes that wizards have comfortably held in every edition up to 4e. Heck, lots of classes in 5e can <strong>already </strong> fill this role, assuming magic item crafting is turned "on" and the DM just introduces a homunculus.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7662490, member: 2067"] Pretty dang far, judging by the PHB! Among the things that might've been cause for new classes in 3e and 4e that are more like subclasses in 5e include.. [LIST] [*] Different weapon, armor, or skill proficiencies (5e example: valor bard). Just because you wear different armor or use different weapons or have slightly different skill load-out from most other members of a class doesn't mean you get your own class - these can be subclass features. In 3e, having a different "silhouette" might mean you occupy a totally different class, but in 5e, classes are broader. [*] Different spell list (5e examples: cleric domains, wizard spells). Just because you call up shields of defense and ability enhancements instead of balls of fire and blasts of cold doesn't mean you are a totally different class. In 4e, each class had its own unique list of powers, but in 5e, clerics can learn fireball. [*] Different combat or adventuring role (5e examaple: paladins). Just because you are more of a striker than a defender or more of an explorer than a speaker doesn't mean you aren't the same class. 3e and 4e (4e at a more refined level) both had concepts of the one thing a class was supposed to do well, and characters who didn't do that one thing didn't fit in that class comfortably. In 5e, there's significantly more customization within one class. [/LIST] That's not a complete list, but it's kind of a LOT in comparison to most of D&D for the last 15 years! One of the things that does fall outside of that purview: 5e is good with making new classes for [I]story[/I] reasons. In AD&D, if magic was in your soul or you formed a pact with a demon or learned it in an academy, you'd still be a magic-user - 5e is cool with those being separate classes. 2e explicitly called out barbarians as fighters with a particular set of arms and armor, and assassins as anyone who kills for money - 5e has a higher granularity than that. Of course, bard is a horrible fit from a [I]story[/I] perspective. Artificers don't master the words of creation and pull magic out of beauty. They presumably learn their features as a trade, with knowledge and specialized training -- which is much closer to what the wizard does. It'd make more sense from a story perspective to just loot a few bard mechanics/spells and put 'em into the chassis of, say, the Wizard. That said, perhaps we look at this from a different angle: maybe artificers are a subclass [I]of a general "Magewright" class[/I]. Artificers, alchemists, golem-makers, gnomish tinkers, dwarven armigers, elven arrow-fletchers...perhaps rather than a wizard subclass, we say that that "makes magic stuff" is as distinct from "learns magic in tomes" as "learns magic from a patron" is! I don't know that it is, but I think it'd be interesting to design that class and find out what that might look like. These are pretty narrow archetypes with a lot of overlap and also archetypes that wizards have comfortably held in every edition up to 4e. Heck, lots of classes in 5e can [B]already [/B] fill this role, assuming magic item crafting is turned "on" and the DM just introduces a homunculus. [/QUOTE]
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