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Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
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<blockquote data-quote="Leatherhead" data-source="post: 7662636" data-attributes="member: 53176"><p>Whenever I take these surveys, I seem to get different questions than everyone else.</p><p></p><p>I was also displeased with that take on the Artificer, no mechanical knowledge and the generic +1 or +2 bonuses to weapons or armor are totally boring. At least make it +1d6 elemental damage or resistances to different damage types, and give them some tool proficiency. Even then, I don't like using the wizard for their core. Wizards are all about learning every spell in the world, and possibly making a few new ones in the process. Giving them the burden of item research and creation on top of that is just too much for one PC to do.</p><p></p><p>As for making the Rogue into an artificer, I could see it. Rogues are the "MacGyver" class, relying on skill and cunning item use. They get the focused skill benefits, the ability to survive traps, the extremely narrow spell list, and as a bonus they have a nice scaling damage option to supplement the fact that they aren't supposed to cast the big spells all the time. The only thing that doesn't mesh is thieves' cant.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7662636, member: 53176"] Whenever I take these surveys, I seem to get different questions than everyone else. I was also displeased with that take on the Artificer, no mechanical knowledge and the generic +1 or +2 bonuses to weapons or armor are totally boring. At least make it +1d6 elemental damage or resistances to different damage types, and give them some tool proficiency. Even then, I don't like using the wizard for their core. Wizards are all about learning every spell in the world, and possibly making a few new ones in the process. Giving them the burden of item research and creation on top of that is just too much for one PC to do. As for making the Rogue into an artificer, I could see it. Rogues are the "MacGyver" class, relying on skill and cunning item use. They get the focused skill benefits, the ability to survive traps, the extremely narrow spell list, and as a bonus they have a nice scaling damage option to supplement the fact that they aren't supposed to cast the big spells all the time. The only thing that doesn't mesh is thieves' cant. [/QUOTE]
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Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
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