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Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
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<blockquote data-quote="Mercurius" data-source="post: 7748608" data-attributes="member: 59082"><p>Fixed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Seriously though, while I'm mildly sympathetic to fans of other settings who feel they are being neglected, as a person who doesn't have a preferred setting other than his own homebrew, I think it is hard to refute the view that the Realms is the best overall setting as the default for the D&D game. It doesn't have the flavor of other settings, but it does have its own distinct flavor; it is popular, well-known, and pretty much has a bit of everything; and it is also relatively easy to port into other settings. There is no other setting that allows for the diversity of adventures and has the depth and breadth of lore...or, at least, there is no setting that is better suited for their purposes.</p><p></p><p>I have less sympathy for "Mystararage" (or rage around any of the "second tier"--in terms of popularity--settings). I mean, it has essentially been out of print for over two decades...I'm not sure why anyone is expecting some great revival. </p><p></p><p>That said, I do like the idea of WotC unlocking the settings for DM's Guild. I also love the idea of more setting books, but it is also hard to knock the approach they've taken. There is always going to be an unhappy minority, and I am impressed with how small the minority is with 5E. They really have done a remarkable job of pleasing as many people as possible, both new and old. Maybe part of this is that there are so many other options--e.g. Pathfinder, OSR, etc--for those who don't dig 5E.</p><p></p><p>Anyhow, for better or worse, the Realms endures. Blackmoor was pretty much the 70s only; Greyhawk peaked in the 70s-80s; Dragonlance and Mystara in the 80s; Dark Sun, Birthright, Spelljammer, and Planescape in the 90s; Eberron in the 00s. The Realms was first published in the 80s and has flourished since. No other setting has endured like it has in terms of sustained popularity.</p><p></p><p>All that said, it does seem the time is ripe for a new setting to be developed. Eberron was the last major setting to be developed by WotC and that was, what, 15 years ago? Nentir Vale never really gots its day, but maybe that suits its particular history. So what could be next? Are we stuck with "legacy settings?"</p><p></p><p>p.s. These adventures sounds great - excited to see them.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7748608, member: 59082"] Fixed :p Seriously though, while I'm mildly sympathetic to fans of other settings who feel they are being neglected, as a person who doesn't have a preferred setting other than his own homebrew, I think it is hard to refute the view that the Realms is the best overall setting as the default for the D&D game. It doesn't have the flavor of other settings, but it does have its own distinct flavor; it is popular, well-known, and pretty much has a bit of everything; and it is also relatively easy to port into other settings. There is no other setting that allows for the diversity of adventures and has the depth and breadth of lore...or, at least, there is no setting that is better suited for their purposes. I have less sympathy for "Mystararage" (or rage around any of the "second tier"--in terms of popularity--settings). I mean, it has essentially been out of print for over two decades...I'm not sure why anyone is expecting some great revival. That said, I do like the idea of WotC unlocking the settings for DM's Guild. I also love the idea of more setting books, but it is also hard to knock the approach they've taken. There is always going to be an unhappy minority, and I am impressed with how small the minority is with 5E. They really have done a remarkable job of pleasing as many people as possible, both new and old. Maybe part of this is that there are so many other options--e.g. Pathfinder, OSR, etc--for those who don't dig 5E. Anyhow, for better or worse, the Realms endures. Blackmoor was pretty much the 70s only; Greyhawk peaked in the 70s-80s; Dragonlance and Mystara in the 80s; Dark Sun, Birthright, Spelljammer, and Planescape in the 90s; Eberron in the 00s. The Realms was first published in the 80s and has flourished since. No other setting has endured like it has in terms of sustained popularity. All that said, it does seem the time is ripe for a new setting to be developed. Eberron was the last major setting to be developed by WotC and that was, what, 15 years ago? Nentir Vale never really gots its day, but maybe that suits its particular history. So what could be next? Are we stuck with "legacy settings?" p.s. These adventures sounds great - excited to see them. [/QUOTE]
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Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
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