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Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
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<blockquote data-quote="TheSword" data-source="post: 7748677" data-attributes="member: 6879661"><p>It get that there are some long term players and DMs that are tired of the Forgotten Realms. However I’m sorry to say we represent only small slice of the player base. The rest is made up of players from the last 10 years who aren’t so jaded; or run their own campaign settings; or long time players that like the realms (like me).</p><p></p><p>A good reason for WOC to not reverse their current position and release dragonlance content is that with would be moving niche to generic. Whereas it’s much easier to go generic to niche. I see this problem in the latter APs that Paizo released. For instance Hells Rebels, Strange Aeons and the War for the Crown. These are very niche campaigns and it is a lot harder to take the niche elements out of these campaigns than it is to add some intrigue, Cthulhu action or rebellion into a generically located campaign.</p><p></p><p>Niche narrows your market appeal. You are trading making some people very happy for the disinterest of the majority. What WOC has to do is make products that have wide appeal and are useful to most people whilst still working on high quality spinoffs using more Niche elements. When WOC does Dark sun I want it to be the best damn Dark Sun Product ever released, to capture a new generation of players. It’s why I don’t want a load of mediocre Dark Sun stuff released on the Guild before that point.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7748677, member: 6879661"] It get that there are some long term players and DMs that are tired of the Forgotten Realms. However I’m sorry to say we represent only small slice of the player base. The rest is made up of players from the last 10 years who aren’t so jaded; or run their own campaign settings; or long time players that like the realms (like me). A good reason for WOC to not reverse their current position and release dragonlance content is that with would be moving niche to generic. Whereas it’s much easier to go generic to niche. I see this problem in the latter APs that Paizo released. For instance Hells Rebels, Strange Aeons and the War for the Crown. These are very niche campaigns and it is a lot harder to take the niche elements out of these campaigns than it is to add some intrigue, Cthulhu action or rebellion into a generically located campaign. Niche narrows your market appeal. You are trading making some people very happy for the disinterest of the majority. What WOC has to do is make products that have wide appeal and are useful to most people whilst still working on high quality spinoffs using more Niche elements. When WOC does Dark sun I want it to be the best damn Dark Sun Product ever released, to capture a new generation of players. It’s why I don’t want a load of mediocre Dark Sun stuff released on the Guild before that point. [/QUOTE]
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Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
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