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Second Edition Reverse Engineered D&D 5e race design and over 40 example races
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<blockquote data-quote="Coronoides" data-source="post: 6924711" data-attributes="member: 6801453"><p>After <em>another</em> year of play-testing and numerous changes and fixes I present a new edition of the Race Creation rules!</p><p><span style="color: #000000"><span style="font-family: 'verdana'">After a couple of years of work I ask the following as a courtesy. </span></span><span style="color: #000000"><span style="font-family: 'verdana'">You may use this to create races for publication if I am credited as “Additional game design by Karl David Brown”. I expect no other payment.</span></span><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><a href="https://www.dropbox.com/s/iwks50klitixudx/5e%20unusual%20races%20point%20build%20200.pdf?dl=0" target="_blank">https://www.dropbox.com/s/iwks50klitixudx/5e unusual races point build 200.pdf?dl=0</a></p><p></p><p><a href="https://www.dropbox.com/s/1pyghoqohmd7t0r/5e%20race%20design%2027.xlsx?dl=0" target="_blank">https://www.dropbox.com/s/1pyghoqohmd7t0r/5e race design 27.xlsx?dl=0</a></p><p></p><p><span style="font-size: 15px"><strong>FAQ</strong></span></p><p>Some comments come up where- ever this is posted. Here is some text from the article:</p><p></p><p><strong><span style="font-size: 12px">How is this different?</span></strong></p><p>So how is this article different? In Part 2 I have analysed all the race and feat traits in the PHB, Dungeon Master’s Guide (DMG), and Elemental Evil Player’s Companion (EEPC) and then <strong><u>reverse engineered the system Wizards of the Coast uses in-house to create PC races</u></strong>. There may be differences in some of the relative point values presented here but otherwise this is very close to what WOTC uses. This provides a basis beyond intuition to evaluate races and greater creative freedom than using existing races as templates. <strong>I’m confident most of the races produced by this process will be balanced. </strong></p><p><strong></strong></p><p><strong></strong><span style="font-size: 12px"><strong>Has this been play-tested?</strong></span></p><p>This project began in October 2014. In the year since then the system has been critiqued and used during the construction, building example races, and beta release phases through forums at WOTC, RPG.net, RPG Geek, and Enworld. Additionally there has been <em>hundreds</em> of player/hours of live testing at Gatekeeper Games Melbourne Australia.</p><p></p><p></p><p><span style="font-size: 12px"><strong>But there is no system!</strong></span></p><p>Some people do not think WOTC has a secret in-house system for me to reverse engineer. I believe that there is a system because WOTC is investing millions based on detailed math created and maintained by a team that is likely to have a shifting membership over several years, WOTC is going to want records to ensure the continuity of future products. Probably information gleaned from practical play concerns etc. are fed back into the <em>evolving </em>document at WOTC. Therefore what I have reverse-engineered is a ‘snapshot’ of that evolving document taken at the time the EEPC was released. My confidence is buoyed by my work predicting that some traits were zero point before the release of Waterborne Unearthed Arcana wherein the designer's confirmed they used zero point traits which they call 'ribbons'. Furthermore the beta version accurately priced most of the EEPC races when that document was released.</p><p></p><p><span style="font-size: 12px"><strong>Why do you assume that all canon races are of equal value?</strong></span></p><p>I make this assumption for two reasons. </p><p><u>Firstly,</u> <u>I believe WOTC would <em>intend </em>to design races that are equal at the table.</u> This view is supported by press releases and communications with fans wherein WOTC consistently reflects the fan-base’s obsession with ‘balance’. As fans we can argue if they succeeded <em>forever</em>. This issue is compounded because every group plays differently, even if the rules are identical the mix of challenges and how they are presented varies from group to group.</p><p><u>Secondly, the assumption makes it possible to replace <em>most </em>guesswork with math</u>. Using this assumption I remove much of the ‘why’ of judgment, and judgment is really just another word for guessing; guessing what WOTC’s designers were thinking. By making this one assumption I can avoid hundreds of other judgment calls (guesses). Where possible I limit guesswork by using math. If I do not make this assumption the math CANNOT be done and I am reduced to guessing the values of <em>every</em> trait like everyone else then arguing the relative merits of traits <em>qualitatively</em> and <em>endlessly</em> like everyone else.</p><p><strong>If I assume that canon races are not worth the same amount of points my project cannot be done at all.</strong></p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>Why did I price this or that trait the way I did?</strong></span></p><p>Your experience and reasoning may lead you to believe that a particular trait is more or less useful in play than my pricing would indicate. The problem is everyone has differing opinions about these relative values. This is why I use math to remove as much of my own judgment as possible, give you a rating of confidence in evidence, and list the page numbers for the evidence I used for each trait. After all that I still tell you to change anything you don’t agree with.</p></blockquote><p></p>
[QUOTE="Coronoides, post: 6924711, member: 6801453"] After [I]another[/I] year of play-testing and numerous changes and fixes I present a new edition of the Race Creation rules! [COLOR=#000000][FONT=verdana]After a couple of years of work I ask the following as a courtesy. [/FONT][/COLOR][COLOR=#000000][FONT=verdana]You may use this to create races for publication if I am credited as “Additional game design by Karl David Brown”. I expect no other payment.[/FONT][/COLOR][COLOR=#000000][FONT=verdana] [/FONT][/COLOR] [URL]https://www.dropbox.com/s/iwks50klitixudx/5e%20unusual%20races%20point%20build%20200.pdf?dl=0[/URL] [URL]https://www.dropbox.com/s/1pyghoqohmd7t0r/5e%20race%20design%2027.xlsx?dl=0[/URL] [SIZE=4][B]FAQ[/B][/SIZE] Some comments come up where- ever this is posted. Here is some text from the article: [B][SIZE=3]How is this different?[/SIZE][/B] So how is this article different? In Part 2 I have analysed all the race and feat traits in the PHB, Dungeon Master’s Guide (DMG), and Elemental Evil Player’s Companion (EEPC) and then [B][U]reverse engineered the system Wizards of the Coast uses in-house to create PC races[/U][/B]. There may be differences in some of the relative point values presented here but otherwise this is very close to what WOTC uses. This provides a basis beyond intuition to evaluate races and greater creative freedom than using existing races as templates. [B]I’m confident most of the races produced by this process will be balanced. [/B][SIZE=3][B]Has this been play-tested?[/B][/SIZE] This project began in October 2014. In the year since then the system has been critiqued and used during the construction, building example races, and beta release phases through forums at WOTC, RPG.net, RPG Geek, and Enworld. Additionally there has been [I]hundreds[/I] of player/hours of live testing at Gatekeeper Games Melbourne Australia. [SIZE=3][B]But there is no system![/B][/SIZE] Some people do not think WOTC has a secret in-house system for me to reverse engineer. I believe that there is a system because WOTC is investing millions based on detailed math created and maintained by a team that is likely to have a shifting membership over several years, WOTC is going to want records to ensure the continuity of future products. Probably information gleaned from practical play concerns etc. are fed back into the [I]evolving [/I]document at WOTC. Therefore what I have reverse-engineered is a ‘snapshot’ of that evolving document taken at the time the EEPC was released. My confidence is buoyed by my work predicting that some traits were zero point before the release of Waterborne Unearthed Arcana wherein the designer's confirmed they used zero point traits which they call 'ribbons'. Furthermore the beta version accurately priced most of the EEPC races when that document was released. [SIZE=3][B]Why do you assume that all canon races are of equal value?[/B][/SIZE] I make this assumption for two reasons. [U]Firstly,[/U] [U]I believe WOTC would [I]intend [/I]to design races that are equal at the table.[/U] This view is supported by press releases and communications with fans wherein WOTC consistently reflects the fan-base’s obsession with ‘balance’. As fans we can argue if they succeeded [I]forever[/I]. This issue is compounded because every group plays differently, even if the rules are identical the mix of challenges and how they are presented varies from group to group. [U]Secondly, the assumption makes it possible to replace [I]most [/I]guesswork with math[/U]. Using this assumption I remove much of the ‘why’ of judgment, and judgment is really just another word for guessing; guessing what WOTC’s designers were thinking. By making this one assumption I can avoid hundreds of other judgment calls (guesses). Where possible I limit guesswork by using math. If I do not make this assumption the math CANNOT be done and I am reduced to guessing the values of [I]every[/I] trait like everyone else then arguing the relative merits of traits [I]qualitatively[/I] and [I]endlessly[/I] like everyone else. [B]If I assume that canon races are not worth the same amount of points my project cannot be done at all.[/B] [SIZE=3][B]Why did I price this or that trait the way I did?[/B][/SIZE] Your experience and reasoning may lead you to believe that a particular trait is more or less useful in play than my pricing would indicate. The problem is everyone has differing opinions about these relative values. This is why I use math to remove as much of my own judgment as possible, give you a rating of confidence in evidence, and list the page numbers for the evidence I used for each trait. After all that I still tell you to change anything you don’t agree with. [/QUOTE]
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