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Second Edition Reverse Engineered D&D 5e race design and over 40 example races
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<blockquote data-quote="Xeviat" data-source="post: 6954483" data-attributes="member: 57494"><p>I'm confused. You start off saying that all races should be balanced (I agree), and thus all WotC races should be balanced (they should, but they aren't). Then you finagle the numbers so that they all come to a balanced number, but then those numbers don't work out when wotsee makes more races.</p><p></p><p>We do have a balance mechanism we can look at: one feat equals +2 to an ability score. But you weigh a feat at first level differently than you weigh +2 to an ability score.</p><p></p><p>I'm all for calculators. I love them. I played extensively with calculators for weapons, armor, races, and classes in 3E. I played Mutants and Masterminds for fantasy games and purposely designed races to be 10 point packages. I'm fully down with them, but I think your calculator may start with some misplaced assumptions.</p><p></p><p>Massage things so the VGtM races are a little more balanced, unless something really stands out as unbalanced. Remember that many class abilities are balanced against a feat or two. Remember that Magic Initiate gives 2 cantrips and 1 spell per day. That Weapon Master gives 4 weapons, skilled gives 3 skills, and armor proficiencies give the armor and +1 to a stat.</p><p></p><p>I'll take a look at version two and let you know what I think of the values. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6954483, member: 57494"] I'm confused. You start off saying that all races should be balanced (I agree), and thus all WotC races should be balanced (they should, but they aren't). Then you finagle the numbers so that they all come to a balanced number, but then those numbers don't work out when wotsee makes more races. We do have a balance mechanism we can look at: one feat equals +2 to an ability score. But you weigh a feat at first level differently than you weigh +2 to an ability score. I'm all for calculators. I love them. I played extensively with calculators for weapons, armor, races, and classes in 3E. I played Mutants and Masterminds for fantasy games and purposely designed races to be 10 point packages. I'm fully down with them, but I think your calculator may start with some misplaced assumptions. Massage things so the VGtM races are a little more balanced, unless something really stands out as unbalanced. Remember that many class abilities are balanced against a feat or two. Remember that Magic Initiate gives 2 cantrips and 1 spell per day. That Weapon Master gives 4 weapons, skilled gives 3 skills, and armor proficiencies give the armor and +1 to a stat. I'll take a look at version two and let you know what I think of the values. Sent from my iPhone using Tapatalk [/QUOTE]
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Second Edition Reverse Engineered D&D 5e race design and over 40 example races
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