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General Tabletop Discussion
*Pathfinder & Starfinder
Second game session. OUCH!! (Hackmaster Basic)
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<blockquote data-quote="Celebrim" data-source="post: 5000646" data-attributes="member: 4937"><p>In the early levels of 1e I often had 30% fatality rate per session. Generally I had every player bring two characters to play, and at times we'd end up shuffling characters to players that didn't have one left. Almost everyone would end up bringing a third or fourth character before the carnage was over. </p><p></p><p>After a half-dozen sessions or so, you have the beginnings of a party of heroes and survival rate starts going up. By fifth level, PC's start to get reasonably hard to kill.</p><p></p><p>I'm not sure I'd ever again want to play quite that 'old school' again but it does teach you not to get overly attached to a character (I've played with people that didn't play this way, and they take character death really hard and often personally). Attachment to a character is inevitable if he survives through enough with you (and losing a character you've spent 100's of hours on is tough for anyone), but I've seen so players get attached to their dream of what they want the character to be to the point that they pretty much demand of the DM wish fulfillment.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5000646, member: 4937"] In the early levels of 1e I often had 30% fatality rate per session. Generally I had every player bring two characters to play, and at times we'd end up shuffling characters to players that didn't have one left. Almost everyone would end up bringing a third or fourth character before the carnage was over. After a half-dozen sessions or so, you have the beginnings of a party of heroes and survival rate starts going up. By fifth level, PC's start to get reasonably hard to kill. I'm not sure I'd ever again want to play quite that 'old school' again but it does teach you not to get overly attached to a character (I've played with people that didn't play this way, and they take character death really hard and often personally). Attachment to a character is inevitable if he survives through enough with you (and losing a character you've spent 100's of hours on is tough for anyone), but I've seen so players get attached to their dream of what they want the character to be to the point that they pretty much demand of the DM wish fulfillment. [/QUOTE]
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Second game session. OUCH!! (Hackmaster Basic)
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