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Second game session. OUCH!! (Hackmaster Basic)
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<blockquote data-quote="Treebore" data-source="post: 5029040" data-attributes="member: 10177"><p><strong>Converting D&D to HM Basic...</strong></p><p></p><p>I also posted this on the Kenzer boards:</p><p></p><p>I have been using an old school module newly written by Barrataria games available via Lulu, and I have to say it has been surprisingly easy to adapt. Mostly because the monster have already been written up in HMB, or had close proximity type creatures for me to adapt (such as adapt wasps to carnivorous giant flies).</p><p></p><p>So far even using the random encounter charts have worked, but I think that is mostly due to me not rolling any encounters when they rest.</p><p></p><p>I also thought at first that healing spells were very, very whimpy in HMB, but the explosion potential seems to make that a wrong perception. Like tonight I had my game and my son, playing a cleric rolled 5 3's in a row, healing 12 points of damage. Then another player, of another cleric, rolled two sixes in a row on an annointed PC healing for 15 points.</p><p></p><p>So generally they are pretty weak healing spells, but when those explosion/penetrations get going, watch out! Combine that with regular and effective use of healing skills, I have been finding the healing very effective.</p><p></p><p>Plus my mage player cast a slumber spell and added 50 SP to it to have it effect up to 140 HP, which ended up being well spent because the Brigand leader, with 25 HP, and 5 of his lackeys, with 23 HP each all failed to save versus his rolled 19. Very cool! Which left only 4 brigands for 3 of the party members to fight, while the thief and wizard coup de graced the sleeping 6 brigands. The whole combat only lasted 38 "seconds".</p><p></p><p>The only tough part was to decide how to convert D&D treasure values to HMB. Since most of the party was 2nd level, and within only a few hundred XP of third, and I have been so stingy with loot to the point where they only had 78 silver on the richest character, and were still in studded leather, at best, and only had medium shields, at best, I decided to go pretty generous on the conversion. So I let the 10 gold stay as gold, I converted the 100 GP gemstones to 100 SP gemstones, and I converted the 1,750 gp necklace to a 175 GP necklace. Combine that with the human brigands being equiped with short swords, short bows, studded leather, 1 long sword, 1 heavy crossbow, and 1 Wand of Illumination with 14 charges, there was more whooping and hollering about the treasure than I have ever heard for even the treasure hidden in the module "Sabre River" when I had a group find it. (BTW, the loot in Sabre River was well over 1 million GP in value).</p><p></p><p>I hope you guys at Kenzer get the advanced rule book out soon, because the whole group is within a couple hundred XP of third level as it is, now. ( I couldn't find any clear guidelines in the book tonight, but I did not give XP for loot, only for the monsters/bandits, otherwise they would be 3rd level.)</p><p></p><p>So we continue to have fun. A couple of players are having problems with the skill system and are still getting confused about initiative, but over all they have enough fun they keep wanting to play, to the point where we have scheduled an extra session this Friday.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5029040, member: 10177"] [b]Converting D&D to HM Basic...[/b] I also posted this on the Kenzer boards: I have been using an old school module newly written by Barrataria games available via Lulu, and I have to say it has been surprisingly easy to adapt. Mostly because the monster have already been written up in HMB, or had close proximity type creatures for me to adapt (such as adapt wasps to carnivorous giant flies). So far even using the random encounter charts have worked, but I think that is mostly due to me not rolling any encounters when they rest. I also thought at first that healing spells were very, very whimpy in HMB, but the explosion potential seems to make that a wrong perception. Like tonight I had my game and my son, playing a cleric rolled 5 3's in a row, healing 12 points of damage. Then another player, of another cleric, rolled two sixes in a row on an annointed PC healing for 15 points. So generally they are pretty weak healing spells, but when those explosion/penetrations get going, watch out! Combine that with regular and effective use of healing skills, I have been finding the healing very effective. Plus my mage player cast a slumber spell and added 50 SP to it to have it effect up to 140 HP, which ended up being well spent because the Brigand leader, with 25 HP, and 5 of his lackeys, with 23 HP each all failed to save versus his rolled 19. Very cool! Which left only 4 brigands for 3 of the party members to fight, while the thief and wizard coup de graced the sleeping 6 brigands. The whole combat only lasted 38 "seconds". The only tough part was to decide how to convert D&D treasure values to HMB. Since most of the party was 2nd level, and within only a few hundred XP of third, and I have been so stingy with loot to the point where they only had 78 silver on the richest character, and were still in studded leather, at best, and only had medium shields, at best, I decided to go pretty generous on the conversion. So I let the 10 gold stay as gold, I converted the 100 GP gemstones to 100 SP gemstones, and I converted the 1,750 gp necklace to a 175 GP necklace. Combine that with the human brigands being equiped with short swords, short bows, studded leather, 1 long sword, 1 heavy crossbow, and 1 Wand of Illumination with 14 charges, there was more whooping and hollering about the treasure than I have ever heard for even the treasure hidden in the module "Sabre River" when I had a group find it. (BTW, the loot in Sabre River was well over 1 million GP in value). I hope you guys at Kenzer get the advanced rule book out soon, because the whole group is within a couple hundred XP of third level as it is, now. ( I couldn't find any clear guidelines in the book tonight, but I did not give XP for loot, only for the monsters/bandits, otherwise they would be 3rd level.) So we continue to have fun. A couple of players are having problems with the skill system and are still getting confused about initiative, but over all they have enough fun they keep wanting to play, to the point where we have scheduled an extra session this Friday. [/QUOTE]
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